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Iron Hands

Headhunter Task Force

2 CP

Detachment Rules

Target Sighted

Enhancements

Redoubtable Machine Spirit

25 pts

This ancient war machine has endured millennia of battle, and its belligerent machine spirit has only become more obdurant

  • ADEPTUS ASTARTES VEHICLE* model only. The bearer has a 5+ invulnerable save and, at the end of your Command phase, the bearer regains 1 lost wound.

Gunnery Honours

20 pts

The crew of this war machine demonstrate exemplary gunnery and have earned the highest honours for their craft.

  • ADEPTUS ASTARTES VEHICLE* model only. Once per phase, you can re‑roll one Hit roll, one Wound roll and one Damage roll for the bearer.

Firestorm Coordinators

20 pts

This vehicles fire control systems incorporate ancient yet highly advanced logic engines, which assist the crew in obtaining firing solutions and keeping up an exceptionally rapid rate of fire.

  • ADEPTUS ASTARTES VEHICLE* model only. Ranged weapons equipped by the bearer have the [SUSTAINED HITS 1] ability.

Astartes Tank Ace (Aura)

40 pts

The commander of this battle tank is a storied tank ace whose exploits are the stuff of Chapter legend. Crews who fight at their side are inspired by their aggression and eagerness to join the battle.

ADEPTUS ASTARTES VEHICLE model only. In your Shooting phase, while a friendly ADEPTUS ASTARTES VEHICLE unit is within 6" of the bearer, ranged weapons equipped by models in that unit have the [ASSAULT] ability

Stratagems

eitherPlayer

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes, combined with their transhuman physiology, makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Your Turn

Target Weak Point

1 CP
Shooting

Targeting vulnerable joints or seams between armoured plates, Space Marine gunners increase the effectiveness of their weapons.

When:

Your Shooting phase.

Target:

One TANK ACE unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, improve the Armour Penetration characteristic of that attack by 1.

Restrictions:

A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.

Kill Shot

1 CP
Shooting

Space Marines are ruthless in culling weakened foes.

When:

Your Shooting phase.

Target:

One TANK ACE unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead.

Restrictions:

A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.

Rapid Gunnery

1 CP
Shooting

Advanced targeting systems and the skill of transhuman gunners ensure that Space Marine tanks keep up a punishing rate of fire, even when extracting themselves from a press of enemies.

When:

Your Shooting phase.

Target:

One Adeptus Astartes unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.

Opponent's Turn

Reactive Repositioning

1 CP
Movement

Reacting swiftly to enemy movements, this tank’s crew reposition their vehicle, angling armour or taking up an advantageous firing position.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 8" of that enemy unit.

Effect:

Your unit can make a Normal move of up to D6.

Machine Vengeance

1 CP
Shooting

Bellicose in the extreme, this vehicle’s machine spirit demands immediate vengeance for the hurts it has incurred.

When:

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:

One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.