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Leagues of Votann

Armoured Trailblazers

1 CP

Detachment Rules

Sagitaur Spearhead

Enhancements

Optimised Attack Lines (Upgrade)

15 pts

With suitable structural reinforcement, Sagitaurs can smash right through battlefield debris and ruins rather than waste time in circumnavigation.

Sagitaur unit only. This unit has Mobile.

Saturation Rounds (Upgrade)

10 pts

To aid Sagitaurs in spearheading rapid armoured assaults, specialist ammunition is issued that allows them to flush the foe from cover.

Sagitaur unit only. This unit’s ranged attacks have [Ignores Cover].

Stratagems

eitherPlayer

Built To Last

1 CP
ShootingFight

Intended to shrug off the worst punishment by hostile alien environments, not to mention the hostile aliens themselves, Sagitaurs can withstand remarkable quantities of enemy fire.

When:

Your opponent’s Shooting phase, when an enemy unit targets a friendly Sagitaur unit.

Target:

That Sagitaur unit.

Effect:

Ranged attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

Your Turn

Coordinated Crossfire

1 CP
Shooting

With their quarry caught outflanked and in the open, the Sagitaurs’ gunners coordinate fire to pick them apart with swift efficiency.

When:

Start of your Shooting phase.

Target:

Up to two friendly Sagitaur units.

Effect:

Select one enemy unit. Your units’ ranged attacks that target that enemy unit can:

  • Re‑roll hit rolls of 1.
  • Re-roll wound rolls of 1.

Opponent's Turn

Outflanking Armour

1 CP
Movement

With the foes’ weaknesses identified, outflanking Sagitaurs streak in to exploit the gaps and punch deep into their lines.

When:

End of your opponent’s Movement phase, from the second battle round onwards.

Target:

Up to two friendly Sagitaur units in strategic reserves.

Effect:

Your units each make an ingress move.