Leagues of Votann
Brandfast Oathband
Detachment Rules
Mobile Sensor Relays
Enhancements
Tactical Alchemy
10 ptsThe greatest kinhost commanders can transmute profitable yields into more immediate tactical and strategic support.
- KÂHL* model only. In your Command phase, if the bearer’s unit is within range of one or more objective markers you control that are not within your deployment zone, you can spend 1YP. If you do, roll one D6: on a 4+, you gain 1CP.
Trivärg Cyber Implant
40 ptsA neural artefact of the famed – but tragically extinct – Trivärg Fisculate Guild of Brôkhyr, this implant enables its host to coordinate fire patterns with exemplary skill and extraordinary speed, directly accessing vehicular systems to triangulate overlapping attack angles.
- LEAGUES OF VOTANN* model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a TRANSPORT this turn, or if you spend 2YP, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 2] ability.
Precursive Judgement
15 ptsThis commander swiftly acts on alerts from trusted logic cores and unleashes deadly judgements before the kindred’s foes escape.
- KÂHL* model only. While the bearer’s unit is wholly within 6" of one or more friendly LEAGUES OF VOTANN TRANSPORT units, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP and hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.
Signature Restoration
5 ptsThe masterful and efficient work of this senior Brôkhyr is renowned and admired amongst the leagues.
- IRON‑MASTER* model only. Each time a friendly LEAGUES OF VOTANN model is repaired using the bearer’s Forgewrought Expertise ability, that model regains 1 additional lost wound.
Stratagems
Your Turn
Secure Positions
1 CPWhile there are resources to secure, the Kin will seize any opportunity to effect a rapid and ordered deployment to establish defensive positions.
End of any of your phases
One LEAGUES OF VOTANN TRANSPORT unit from your army.
One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.
Bastion Running
1 CPA Hekaton Land Fortress can be temporarily rigged by its crew for bastion running. They fortify its systems to provide a brief power surge, allowing the tank to smash its way through hostile environments.
Your Movement phase.
One HEKATON LAND FORTRESS unit from your army that has not been selected to move this phase.
Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.
Illuminated Priority
1 CPUsing specialised beam emission signatures, multispectral ammunition, or broadcasting targeting data, the gunnery crews of Kin war engines can signify priority targets for their comrades.
Your Shooting phase, just after a LEAGUES OF VOTANN VEHICLE unit from your army has shot.
That LEAGUES OF VOTANN VEHICLE unit.
Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a LEAGUES OF VOTANN INFANTRY model from your army makes an attack that targets that enemy unit, re‑roll a Hit roll of 1.
Inexorable Efficiency
1 CPWith the wealth of sensor‑wrought information they can access, the Kin can efficiently adapt fighting withdrawals into deadly counterattacks.
Your Shooting phase.
One LEAGUES OF VOTANN unit from your army.
Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
Opponent's Turn
Opportunistic Escalation
1 CPEven amid heavy incoming fire, the crew of a kinhost’s lighter vehicles can make rapid manoeuvres to exploit sudden openings.
Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Hostile Acquisition.
One LEAGUES OF VOTANN VEHICLE unit from your army (excluding HEKATON LAND FORTRESS units) that was hit by one or more of those attacks.
Your unit can make a Normal move of up to D6".
Vengeance Flare
2 CPWith a narrow‑band data burst, those of an oathband who have been wronged can call in the devastating vengeance of their armoured support.
Your opponent’s Shooting phase, just after an enemy unit has shot.
One LEAGUES OF VOTANN INFANTRY unit that was hit by one or more of those attacks.
Each time you use this Stratagem, you can spend 2YP. Select one friendly KAPRICUS or SAGITAUR unit within 6" of your INFANTRY unit. If you spent YP during this use of this Stratagem, you can select one friendly HEKATON LAND FORTRESS unit within 6" of your INFANTRY unit instead. The selected unit can shoot as if it were your Shooting phase. When doing so, models in the selected unit can only target that enemy unit (and only if it is an eligible target).