Leagues of Votann
Farseekers
Detachment Rules
Eye of the Hunt
Enhancements
Pan-spectral Lockons (Upgrade)
10 ptsEmploying their pan‑spectral scanners and frontier‑scouting instincts, the Pioneers rapidly locate enemy forces and mark their positions for their comrades.
PIONEERS unit only. In your Shooting phase, you can select one visible enemy unit within 12" of this unit. That enemy unit is spotted:
- While a unit is spotted, that unit has +3" detection range.
Shroudwërke Talismans (Upgrade)
15 ptsThese small, rugged devices project a modified weavewërke field that, instead of shielding the bearer physically, deadens their signature on enemy scanners and confounds predatory senses.
Yaegirs unit only. This unit has ‑3" detection range.
Stratagems
Your Turn
No Shot Wasted
1 CPKnowing the burden of responsibility placed upon them by Kindred and Ancestors, Hernkyn focus on their marksmanship with a stern determination that makes every shot count.
Your Shooting phase, when a friendly Hernkyn unit is selected to shoot.
That Hernkyn unit.
Your unit’s ranged attacks have [Lethal Hits].
Scornful Analysis
1 CPCasting a jaundiced eye over the so-called fortifications of their foes, the Hernkyn quickly identify weak spots in the enemy defences and spread the word to their comrades.
Start of your Shooting phase.
One friendly Hernkyn unit.
Select one visible enemy unit within 12" of your unit. Friendly Leagues of Votann units’ attacks that target that enemy unit have [Ignores Cover].
Opponent's Turn
Economy of Motion
1 CPPioneers operate in great peril behind hostile lines so often that it becomes second nature to respond with alacrity and cunning to the slightest scraps of intelligence on enemy movements.
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged PIONEERS unit.
That PIONEERS unit.
Your unit can make a normal move of up to D3+3".