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Leagues of Votann

Hearthband

3 CP

Detachment Rules

Methodical Annihilation

Enhancements

Bastion Shield

25 pts

The exceptional technologies contained within this heraldic crest radiate a dome of ablative weavewërke shielding that robs the force from enemy projectiles.

  • LEAGUES OF VOTANN* model only. Each time a ranged attack targets the bearer’s unit, if the attacking model is within 12" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1. If you spend 1YP, until the end of the phase, if the attacking model is within 18" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1 instead.

Quake Multigenerator

15 pts

Extremely rare and costly to manufacture, this darkstar‑powered coil enables a weapon to initiate tremendously powerful reverberations. The resultant shock waves are enough to pitch foes from their feet.

  • KÂHL* model only. In your Shooting phase, after the bearer has shot, select one enemy unit (excluding TITANIC units) hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Ironskein

10 pts

A rare cloneskein threads this warrior’s bone structure and epidermis with metallic fibres, rendering them remarkably resilient to harm.

  • LEAGUES OF VOTANN* model only. Add 2 to the bearer’s Wounds characteristic.

High Kâhl

30 pts

As the foremost martial leader in their kindred, this warrior’s value is only too well known by their comrades. Those Kin sworn to defend them will fight to their last breath rather than fail in this duty.

  • KÂHL* model only. Each time a model in the bearer’s unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Stratagems

eitherPlayer

Brëkkeknots

1 CP
ShootingFight

These micro shield generators, worked into warrior jewellery or armour crests, trigger on command to provide short‑lived boosted protection.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One KÂHL, ÛTHAR THE DESTINED or EINHYR HEARTHGUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Sure of Purpose

1 CP
Fight

The single‑minded advance of the Kin rolls over collapsing enemy lines and exploits every fault and weakness, driving on towards the objective.

When:

Fight phase.

Target:

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".

Superior Craftsmanship

2 CP
Fight

Not only are the finest of the Kindred’s warriors selected for this duty, but they are also equipped with the best weaponry and wargear the Brôkhyr can produce.

When:

Fight phase.

Target:

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack.

Your Turn

Unyielding Aggression

1 CP
Movement

Even should they be compelled to pull back momentarily, the warriors of the Hearthband maintain a punishing curtain of fire to erode the enemy further or rally swiftly and drive back into the fight.

When:

Your Movement phase, just after a LEAGUES OF VOTANN INFANTRY unit from your army Falls Back.

Target:

That LEAGUES OF VOTANN INFANTRY unit.

Effect:

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Materialisation Matrices

1 CP
Movement

Built to a superior standard using secrets imparted by the Votann, the teleporters employed by this Hearthband can stabilise rematerialisation fields remarkably close to the foe.

When:

The Reinforcements step of your Movement phase.

Target:

One LEAGUES OF VOTANN unit from your army that is in Reserves and has the Deep Strike ability.

Effect:

Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions:

Until the end of the turn, your unit is not eligible to declare a charge.

Fury of the Hearth

1 CP
Shooting

As though they unleash the raging flames of their kindred’s hearth upon the enemy, the Einhyr all but drown their enemies in fire.

When:

Your Shooting phase.

Target:

One EINHYR HEARTHGUARD unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, improve the Strength characteristic of ranged weapons equipped by models in your unit by 1. If you spend 1YP, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability as well.