Leagues of Votann
Mercenary Oathband
Detachment Rules
Ruthless Reinvestment
Enhancements
Mercenary Prospector
20 ptsThe most renowned military commanders of mercenary oathbands are swift to capitalise on the death and destruction of their foes. Whether tangible assets or a strategic benefit, to ignore such prizes would be to dishonour the ancestors.
- KÂHL* model only. Each time an enemy unit is destroyed by the bearer’s unit, gain 2YP.
Metaphysical Brokerage
20 ptsThis cogitator analyses every scrap of data uncovered by their mercenary comrades, and is capable of eking an advantage over their foes in the direst of circumstances.
- MEMNYR STRATEGIST* model only. At the end of your turn, if the bearer is on the battlefield and you gained fewer than 3YP this turn, you gain an amount of YP equal to the difference.
Etacarn SB9 Targeting Implant
15 ptsBy feeding tactical data harvested from across the battlesphere into this costly device, the wearer can gain optimal target acquisition information.
- LEAGUES OF VOTANN* model only. Each time a model in the bearer’s unit makes an attack, re‑roll a Hit roll of 1. Each time the bearer’s unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer’s unit makes an attack, that attack has the [SUSTAINED HITS 1] ability.
Asset Manipulator
25 ptsThis manipulative raider leverages their resources over the foe in more subtle fashion than outright destruction. Through stolen insights, exotic neuroinhibitors or basic bribes, they stifle the enemy’s ability to hang on to gains that rightfully belong to the Kin.
- LEAGUES OF VOTANN* model only. At the start of the Command phase, you can spend 3YP. If you do, until the end of the turn, while an enemy unit is within 3" of the bearer, subtract 1 from the Objective Control characteristic of models in that enemy unit.
Stratagems
eitherPlayer
Auxiliary Contract
1 CPMercenary Kin are no strangers to working more than one seam of wealth at once, and extra contracts to slay or capture individuals or to gather specific trophies can be highly profitable.
Your Shooting phase or the Fight phase.
One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability.
Optimal Expenditure
1 CPBy expending energy reserves, the Kin’s close‑quarter weapons thrum with forgewrought power. The allotment of such resources sees their wielders determined to make every blow strike true.
The Fight phase
One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to fight this phase.
Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll a Hit roll of 1 and re‑roll the Wound roll instead.
Your Turn
Grand Artifice
1 CPUnfazed by deception where it serves a practical use, Kin privateers willingly effect a seemingly ragged retreat only to turn back into the fight from a more advantageous position the moment they are clear of the mire of foes.
Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back.
That LEAGUES OF VOTANN unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Privateer Arsenal
1 CPConfident their use will turn the tide, the Kin draw on personal caches of munitions, power cells bearing the signatures of acclaimed Brôkhyr or heirloom augurs to unleash a potent fusillade into the foe.
Your Shooting phase.
One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to shoot this phase.
Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll the Hit roll and re‑roll a Wound roll of 1 instead.
Opponent's Turn
New Horizons
1 CPEfficient and eager to stake their next claim, the Kin are ready to board their transports at a moment’s notice to reach fresh prizes.
End of your opponent’s Fight phase.
One LEAGUES OF VOTANN INFANTRY unit from your army that is not within Engagement range of one or more enemy units and one friendly TRANSPORT it is able to embark within
If your LEAGUES OF VOTANN unit is wholly within 6" of that TRANSPORT, it can embark within it.
Mobile Exploitation
1 CPThe Hernkyn of mercenary oathbands are swift to outflank and outmanoeuvre the enemy, seeking avenues by which to punish any vulnerability as well as scouting for new sources of wealth
End of your opponent’s Fight phase.
One HERNKYN unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend 2YP and target up to two HERNKYN units from your army that are not within Engagement Range of one or more enemy units instead.
Remove your units from the battlefield and place them into Strategic Reserves.