Leagues of Votann
Persecution Prospect
Detachment Rules
Assailed From Every Angle
Enhancements
Eye for Weakness
25 ptsAny hint of vulnerability draws the gaze of this punitive assessor like a rich vein of ore.
- LEAGUES OF VOTANN* model only. Each time a model in the bearer’s unit makes an attack that targets an assailed unit, add 1 to the Wound roll.
Writ of Acquisition
10 ptsThis mnestic mesh of circuitry records and analyses the enemy’s response under fire as witnessed by the bearer, harvesting valuable intelligence on their capabilities.
- LEAGUES OF VOTANN* model only. In your Shooting phase, after the bearer’s unit has shot, you gain 1YP for each assailed enemy unit hit by one or more of those attacks (to a maximum of 3YP).
Surgical Saboteur
10 ptsExperience has taught this survivor the weak points of the most significant threats, enabling them to pinpoint joints and locomotive mechanisms to slow down such brutes.
- LEAGUES OF VOTANN* model only. In your Shooting phase, after the bearer’s unit has shot, select one MONSTER or VEHICLE unit hit by one or more of those attacks; until the start of your next Shooting phase, that unit is pinned.
Nomad Strategist
20 ptsThe mobile strategies of this far‑ranging commander allow them to swiftly reposition their most versatile forces and exploit weaknesses in the enemy’s battle lines.
- LEAGUES OF VOTANN* model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, you can spend up to 4YP. Select one HERNKYN unit from your army, and, for every 2YP you just spent, select up to one additional HERNKYN unit from your army. You can remove those units from the battlefield and place them into Strategic Reserves. You cannot select a unit that is within Engagement Range of one or more enemy units (excluding assailed units).
Stratagems
eitherPlayer
Adaptable Avarice
1 CPWhen opportunity catches the eye of a prospect’s commander, they will readily resume a rapid and aggressive footing.
Start of any phase, if units from your army have Fortify Takeover.
One LEAGUES OF VOTANN CHARACTER unit from your army.
Each time you use this Stratagem, you can spend any number of YP. Once you have done so, if you have 6 or fewer YP, until the start of your next turn, units from your army have Hostile Acquisition instead.
Your Turn
Frontier Momentum
1 CPBeyond the frontiers of kindred territory, survival depends upon swiftness of thought and action.
Your Movement phase.
One HERNKYN unit from your army that has not been selected to move this phase.
Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Exposed Flaws
1 CPAttuned to discerning imperfections in possible resources, Hernkyn soon spot weaknesses in their foes and are just as swift to profit from them.
Your Shooting phase.
One HERNKYN unit from your army that has not been selected to shoot this phase.
Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, if you spent YP during this use of this Stratagem and/or if that attack targets an assailed unit, you can re‑roll the Wound roll.
Ranger Tactics
1 CPFoes thrown into disarray by the Hernkyn offer a vulnerability that is swiftly exploited.
Your Shooting phase.
One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes an attack, if that attack targets an assailed unit and/or if your unit has the HERNKYN keyword, you can re‑roll the Hit roll.
Opponent's Turn
Claimstaker Reflex
1 CPThe instinct to seize the most advantageous and dominating positions is ingrained in the Kin.
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
One LEAGUES OF VOTANN unit from your army (excluding ARTILLERY and VEHICLE units) that is within 8" of that enemy unit.
Each time you use this Stratagem, you can spend 2YP. Your unit can make a Normal move of up to D6". If you spent YP during this use of this Stratagem, your unit can make a Normal move of up to 6" instead.
A unit cannot embark within a TRANSPORT as part of this move.
Dispersed Formation
1 CPA prospect’s warriors will efficiently scatter to minimise the threat of concerted enemy fire.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, your unit has the Stealth ability and each time a ranged attack targets your unit, models in your unit have the Benefit of Cover against that attack.