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Legiones Daemonica

Blood Legion

2 CP

Detachment Rules

Murdercall

Blood Tainted

Enhancements

Slaughterthirst (Aura)

25 pts

This servant of Khorne is a walking nexus of bloodthirst, its mere presence whetting the keen edges of daemonic blades and appetites alike for slaughter.

  • LEGIONES DAEMONICA KHORNE* model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding MONSTERS) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.

Fury’s Cage

20 pts

The Bloodthirster bound within this weapon offers the wielder immense power but seeks every way to turn its towering wrath upon its jailer.

  • LEGIONES DAEMONICA KHORNE MONSTER* model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re‑roll the Hit roll and you can re‑roll the Wound roll.

Brazenmaw

15 pts

This daemon’s maw and throat are forged from burning brass, transforming its war cries into a deafening clarion that calls the Blood Legion to war.

  • LEGIONES DAEMONICA KHORNE* model only. Add 2 to Charge rolls made for the bearer’s unit.

Gateway Unto Damnation

10 pts

Concealed within this daemon’s form is a portal into the depths of Khorne’s realm. Anointed with gore and thrown wide by the daemon’s corporeal demise, it expands like a bloody singularity to drag everything in reach into the screaming maelstrom of the Warp.

  • LEGIONES DAEMONICA KHORNE MONSTER* model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

Stratagems

eitherPlayer

Wrath Undeniable

1 CP
Fight

Even the banishing blow is often not enough to prevent the daemons of Khorne from lashing out to take bloody vengeance as they discorporate.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Your Turn

Gore-hungry Onslaught

1 CP
MovementCharge

The manifest will to run down and slaughter their prey allows the daemons of Khorne to surge through physical barriers as though they did not exist, falling upon their victims like bloody phantasms.

When:

Your Movement phase or your Charge phase.

Target:

One LEGIONES DAEMONICA KHORNE unit from your army.

Effect:

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Skulls Beget Blood

1 CP
Shooting

Torn from the wet and ragged necks of worthy mortal champions, these skulls blaze with balefire as the daemons of Khorne heft and hurl them. They explode amongst the foe to shed more blood for the Blood God.

When:

Your Shooting phase.

Target:

One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

Effect:

Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.

Blood Begets Skulls

1 CP
Charge

The iron reek of mortal blood pulsing through living veins fires the unnatural senses of Khorne’s daemons, drawing them on all the swifter to tear, slay, and hack skulls from necks for mighty Khorne.

When:

Your Charge phase.

Target:

One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.

Effect:

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

Opponent's Turn

Fool’s Flight

2 CP
Movement

Khorne’s daemons know only hatred and contempt for those who flee from combat and will distort reality itself to keep such cowards trapped in the endless battle they sought to escape.

When:

Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.

Target:

One friendly unengaged LEGIONES DAEMONICA KHORNE unit that is within 6" of that enemy unit.

Effect:

Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.

Sheathed In Brass

1 CP
Shooting

The scorn of these daemons for the blasts and blades of the weakling foe manifests as flowing brass armour that enfolds their corporeal forms and denies all but the most dolorous blows. 

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, models in your unit have a Save characteristic of 3+.