Legiones Daemonica
Scintillating Legion
Detachment Rules
Fates In Flux
Enhancements
Inescapable Eye
10 ptsGlinting where the daemon’s eye should be, this fractured gem reveals the myriad paths of the future.
- LEGIONES DAEMONICA TZEENTCH* model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token.
Infernal Puppeteer
25 ptsTo this mighty entity, lesser daemons are but prisms through which its power shines.
- LEGIONES DAEMONICA TZEENTCH MONSTER* model only. In your Shooting phase, the bearer can use this Enhancement. If it does, until the end of the phase, you can select one other friendly visible LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead.
- Designer’s Note:* When determining if a unit with the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.
Neverblade
20 ptsShifting its shape tirelessly from sword to staff to glaive, this bizarre daemon weapon makes a mockery of even the most determined defence.
- LEGIONES DAEMONICA TZEENTCH MONSTER* model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.
Improbable Shield (Aura)
30 ptsComplex convolutions of ever‑more unlikely fate wind about this entity, confounding the mightiest and most esoteric attacks.
- LEGIONES DAEMONICA TZEENTCH* model only. While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.
Stratagems
eitherPlayer
Impossible Eclipse
1 CPAt the call of this malevolent entity, invisible stellar bodies slide into alignment, plunging the battlefield into momentary twilight, dancing with strange and sorcerous will–o’-the-wisps.
Any phase.
One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.
Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.
Pyrogenesis
1 CPWarpflame is as changeable as the monsters who wield it, capable of easily burning through ceramite plates or reinforced hulls when desired.
Your Shooting phase or the Fight phase.
One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.
Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
Flickering Reality
1 CPThe very stuff of reality flickers like a candle flame in a gale, frustrating even the most skilful sworders as they strike at rippling illusions.
Fight phase, just after an enemy unit has selected its targets.
One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Roll one D6, then you can spend one Flux token to re‑roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re‑roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.
- Example*: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.
Your Turn
Fateborne Nightmares
1 CPBarred doors, reinforced windows, or walls are no barriers to the children of the Warp. They cannot be outrun; they cannot be hidden from; they cannot be stopped.
Your Movement phase or your Charge phase.
One LEGIONES DAEMONICA TZEENTCH unit from your army.
Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Ficklefire
1 CPThese daemons care little for who they engulf in their infernal fires, only that destruction and chaos are wrought.
Your Shooting phase.
One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.
Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
Opponent's Turn
Delirium Unmade
1 CPBetween one heartbeat and the next, the daemons of Tzeentch vanish as though they were never there. Yet this jarring respite will last only long enough for their victims to question their sanity before the onslaught begins anew.
End of your opponent’s Fight phase.
One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).
Remove your units from the battlefield and place them into Strategic Reserves.