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Legiones Daemonica

Shadow Legion

2 CP

Detachment Rules

First Prince of Chaos

Enhancements

Leaping Shadows

25 pts

Seen only in flashes, this warrior traverses the darkness with supernatural speed and stealth, emerging where least expected.

  • SHADOW LEGION* model only. Models in the bearer’s unit have the Scouts 9” ability.

Mantle of Gloom (Aura)

20 pts

This warrior is mantled in the dread energies of the immaterium. With but a thought, they can extrude from their gloaming mantle coils of grasping darkness, the chill touch of which is enough to erode the confidence of even the mightiest champion.

  • SHADOW LEGION* model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.

Fade to Darkness

30 pts

Having slaughtered their prey, this thrall of the Dark Master opens a twilit gate, returning to the gloom and preparing for their next assault.

  • SHADOW LEGION* model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Malice Made Manifest

25 pts

This champion of Chaos weaponises their own twisted and blackened spirit, projecting talons wrought of concentrated madness and fury that rake through mind, body and soul.

  • SHADOW LEGION* model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2‐5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Stratagems

eitherPlayer

Spiteful Demise

1 CP
CommandMovementShootingChargeFight

Malevolent to the last, Be’lakor’s thralls expend their final reserves of mortal strength and empyric might in an act of vengeance, unleashing torrents of killing energy in all directions.

When:

Any phase, just after a SHADOW LEGION unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability.

Target:

That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect:

Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the SLAANESH keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.

Channelled Wrath

1 CP
Fight

Khorne may not care whence the blood flows, but Be’lakor is more discerning. He directs his slaughter-crazed followers to strike the most pressing targets with all their infernal fury.

When:

Fight phase.

Target:

One SHADOW LEGION unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the KHORNE keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.

Your Turn

Death Denied

1 CP
Command

Even death does not free one from Be’lakor’s grasp. Those who disappoint him may be dragged back through the veil, granted one last chance to impress their master or face the full extent of his wrath.

When:

Your Command phase.

Target:

One SHADOW LEGION unit from your army.

Effect:

One model in your unit regains up to 3 lost wounds. In addition, If your unit has the TZEENTCH keyword, return up to one destroyed model (excluding CHARACTER models) to your unit with its full wounds remaining.

Encroaching Darkness

1 CP
Shooting

Be’lakor’s aura falls across the field of battle, bearing servants both mortal and daemonic to war. Attuned to the gloom, these new arrivals combine their fire to unleash death upon the cowering foe.

When:

Your Shooting phase.

Target:

Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.

Effect:

Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.

Opponent's Turn

Shade Path

2 CP
Charge

A chill penumbra settles over the oncoming foe. Those that manage to cut their way through the blanket of twilight find themselves seized with terror as the darkness parts and the horrific nature of their enemy is revealed.

When:

Start of your opponent's Charge phase.

Target:

One friendly SHADOW LEGION unit.

Effect:

Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls. If your unit has Nurgle, that enemy unit must make a battle-shock roll.

Binding Shadow

1 CP
Fight

Bound by coils of umbral energy, mortal and daemonic followers are swept up in Be’lakor’s cloak of shadows as pawns returned to their master’s hand.

When:

End of your opponent’s Fight phase.

Target:

Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

Effect:

Remove those selected units from the battlefield and place them into Strategic Reserves.