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Orks

Bully Boyz

2 CP

Detachment Rules

Da Boss Is Watchin’

Enhancements

Tellyporta

25 pts

Nothing shocks the enemy like an angry mob of the biggest and surliest Orks imaginable suddenly appearing in a blast of green lightning!

  • WARBOSS IN MEGA ARMOUR* model only. Models in the bearer’s unit have the Deep Strike ability.

Big Gob

20 pts

This warlord’s bellowing war cry is so loud that it can be heard over the thickest of fighting, rolling outwards in a terrifying bestial roar.

  • INFANTRY WARBOSS* model only. At the start of the Fight phase, select one enemy unit within Engagement range of the bearer. That unit must take a Battle‑shock test, and when doing so, subtract 1 from the result.

Da Biggest Boss

15 pts

The bigger the Waaagh!, the bigger the boss must be to exert control. This Ork has countless huge battles under his belt and has grown in stature and aggression to match.

  • INFANTRY WARBOSS* model only. Add 2 to the bearer’s Wounds characteristic.

’Eadstompa

10 pts

A solid slab of muscle and aggression, this Ork is living embodiment of the undeniable truth of his enemies’ inferiority.

  • INFANTRY WARBOSS* model only. Each time the bearer makes an attack that targets a unit that is below its Starting Strength, re‑roll a Wound roll of 1. If that unit is Below Half‑strength, you can re‑roll the Wound roll instead.

Stratagems

eitherPlayer

Armed To Da Teef

1 CP
ShootingFight

Nobz load themselves with all manner of weapons in shows of wealth and influence, enabling them to smash the foe with a ceaseless barrage of attacks.

When:

Your Shooting phase or the Fight phase.

Target:

One NOBZ or MEGANOBZ unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1. If a Waaagh! is active for your unit, you can re‑roll the Hit roll instead.

Too Arrogant To Die

1 CP
ShootingFight

With bone‑headed arrogance, Nobz will carry on killing before their deaths finally register.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One NOBZ or MEGANOBZ unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6, adding 2 to the result if a Waaagh! is active for your unit. On a 5+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.

Always Lookin’ Fer A Fight

1 CP
Fight

As one enemy falls to the choppas of a battle‑hungry mob of Nobz, they immediately seek out more.

When:

Fight phase, just after an enemy unit is destroyed.

Target:

One NOBZ or MEGANOBZ unit from your army that destroyed that enemy unit.

Effect:

Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3" instead of up to 3". If a Waaagh! is active for your unit, it can move up to 6" instead.

Your Turn

Crushing Impact

1 CP
Charge

When a thundering mob of hulking Ork Nobz stampedes into the foe, their crushing momentum is a lethal weapon by itself.

When:

Your Charge phase, just after a NOBZ or MEGANOBZ unit from your army ends a Charge move.

Target:

That NOBZ or MEGANOBZ unit.

Effect:

Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.

Opponent's Turn

Cut’ Em Down

1 CP
Movement

Furious with any snivelling gitz who attempt to back away from a good fight, Nobz will ruthlessly hack them apart as they turn to flee.

When:

Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

Target:

One NOBZ or MEGANOBZ unit from your army within Engagement Range of that enemy unit.

Effect:

When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if a Waaagh! is active for your unit, subtract 1 from each of those tests.

Hulking Brutes

1 CP
Shooting

The sheer aggressive contempt advancing Nobz project, not to mention their thick skulls and ‘eavy armour, make them a terrifying prospect for foes desperately trying to gun them down.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One NOBZ or MEGANOBZ unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.