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Orks

Rollin' Deff

1 CP

Detachment Rules

Thundering Wagons

Enhancements

Boarding Ramps (Upgrade)

10 pts

Nothing eases the passage of an embarked mob of Orks into the enemy lines than a big plank of rusty metal to stampede down and straight into the fight.

Wagon unit only. When a unit embarked within this unit is selected to make a disembark move, that unit has +1 to charge rolls until the end of the turn.

Targetin’ Gizmos (Upgrade)

15 pts

These sparkly optics and other elaborate gitfindas help focus a wagon’s dakka, but it takes a really clever Mek to know how to work them.

Wagon unit only. While a Big Mek model is embarked within this unit:

  • This unit’s ranged attacks have [Ignores Cover].
  • If the Waaagh! is active for this unit, this unit’s ranged attacks have [Sustained Hits 1].

Stratagems

Your Turn

Impending Crunch

1 CP
Charge

Having several tons of metal covered in blood, rust and spikes bearing down on them can shake the resolve of the most stoic warriors.

When:

Your Charge phase, when a friendly Wagon unit ends a charge move.

Target:

That Wagon unit.

Effect:

Each enemy unit engaged with your unit makes a battle‑shock roll, with -1 to that battle‑shock roll.

Devastating Drift

1 CP
Fight

Hitting the enemy lines at full speed results in a crushing impact and a good deal of indiscriminate spraying gore.

When:

Your Fight phase, when a friendly Wagon unit that made a charge move this turn is selected to fight.

Target:

That Wagon unit.

Effect:

Your unit’s melee attacks have [Cleave 1].

Brutal Broadside

1 CP
Shooting

Rolling into the midst of the foe, this wagon unleashes a rippling fusillade of rapid-fire death and destruction.

When:

Your Shooting phase, when a friendly Battlewagon unit is selected to shoot.

Target:

That Battlewagon unit.

Effect:

Your unit’s ranged attacks (excluding attacks made by weapons selected with Firing Deck) have [Rapid Fire X], where X is that attack’s A.