Orks
Rollin' Deff
Detachment Rules
Thundering Wagons
Enhancements
Boarding Ramps (Upgrade)
10 ptsNothing eases the passage of an embarked mob of Orks into the enemy lines than a big plank of rusty metal to stampede down and straight into the fight.
Wagon unit only. When a unit embarked within this unit is selected to make a disembark move, that unit has +1 to charge rolls until the end of the turn.
Targetin’ Gizmos (Upgrade)
15 ptsThese sparkly optics and other elaborate gitfindas help focus a wagon’s dakka, but it takes a really clever Mek to know how to work them.
Wagon unit only. While a Big Mek model is embarked within this unit:
- This unit’s ranged attacks have [Ignores Cover].
- If the Waaagh! is active for this unit, this unit’s ranged attacks have [Sustained Hits 1].
Stratagems
Your Turn
Impending Crunch
1 CPHaving several tons of metal covered in blood, rust and spikes bearing down on them can shake the resolve of the most stoic warriors.
Your Charge phase, when a friendly Wagon unit ends a charge move.
That Wagon unit.
Each enemy unit engaged with your unit makes a battle‑shock roll, with -1 to that battle‑shock roll.
Devastating Drift
1 CPHitting the enemy lines at full speed results in a crushing impact and a good deal of indiscriminate spraying gore.
Your Fight phase, when a friendly Wagon unit that made a charge move this turn is selected to fight.
That Wagon unit.
Your unit’s melee attacks have [Cleave 1].
Brutal Broadside
1 CPRolling into the midst of the foe, this wagon unleashes a rippling fusillade of rapid-fire death and destruction.
Your Shooting phase, when a friendly Battlewagon unit is selected to shoot.
That Battlewagon unit.
Your unit’s ranged attacks (excluding attacks made by weapons selected with Firing Deck) have [Rapid Fire X], where X is that attack’s A.