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Orks

Speedwaaagh!

2 CP

Detachment Rules

Turbo Boostas

Enhancements

Kustom Shokk Box

10 pts

Obtained from a Big Mek for a veritable fortune of teef, this device incorporates a shokk‑boosta that enables a Warboss and their steed to take potentially deadly shortcuts through the Warp.

  • DEFFKILLA WARTRIKE* model only. Each time the bearer uses its turbo, its unit can move horizontally through terrain features.

Dakkamek

25 pts

Mekboyz with a penchant for overwhelming firepower can always get some more dakka out of a vehicle’s guns.

  • MEK* model only. Each time the bearer uses its Mekaniak ability, until the start of your next Command phase, ranged weapons equipped by the selected Vehicle model have the [RAPID FIRE 1] ability.

Supa-Burny Fuel

15 pts

The highly volatile, Mek‑brewed fuel that powers this Wartrike emits particularly large and exceptionally deadly gouts of flame.

  • DEFFKILLA WARTRIKE* model only. Change the Attacks characteristic of the bearer’s killa jet – burna weapon to 3D6, and change the Attacks characteristic of the bearer’s killa jet – cutta weapon to 3.

Master Meknologist

20 pts

A talented gunsmith, even by the standards of his Big Mek rivals, this Ork reserves the finest of his creations for personal use.

  • BIG MEK* model only. Improve the Ballistic Skill characteristic of the bearer’s ranged weapons by 1.

Stratagems

Your Turn

On Da Move

1 CP
Movement

Speed Freeks live for the thrill of high‑octane warfare, rarely letting their feet off the accelerator, even in the most furious fighting.

When:

Your Movement phase.

Target:

One ORKS unit from your army that has not been selected to move this phase.

Effect:

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back or Advanced (unless it used its turbo this turn).

Mobile Dakkastorm

1 CP
Shooting

No self‑respecting Speed Freek stops to aim. Instead, they fire on the move, concentrating hails of dakka on their chosen targets.

When:

Your Shooting phase, just after a Speed Freeks or Trukk unit from your army has shot.

Target:

That SPEED FREEKS or TRUKK unit.

Effect:

Select one enemy unit hit by one or more of those attacks (excluding attacks made with Indirect Fire weapons). Until the end of the phase, each time a model in a SPEED FREEKS or TRUKK unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.

Speshul Ammo

1 CP
Shooting

Though the cost in teef is high, Mek‑crafted speshul ammunition always comes in handy when taking on big targets.

When:

Your Shooting phase.

Target:

One ORKS unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit (excluding Torrent weapons) have the [ANTI‑MONSTER 4+] and [ANTI‑VEHICLE 4+] abilities.

Ded Killy Construction

1 CP
Fight

Fitted with jagged ploughs, spiked tyres and steel bars, Ork vehicles are potent weapons in their own right.

When:

Your Fight phase.

Target:

One SPEED FREEKS or TRUKK unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability and, if your unit made a Charge move this turn, until the end of the phase, add 1 to the Damage characteristic of those weapons.

Opponent's Turn

Dust Trails

1 CP
Shooting

Large formations of Ork vehicles throw up columns of dust and clouds of smoke. These combine to shroud and obscure them as they thunder across the battlefield.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, your unit has the Benefit of Cover.

Evasive Manoova

1 CP
Fight

The wiliest Speed Freeks see no shame in running away, especially when they can always come back and have ’annuva go.

When:

End of your opponent’s Fight phase.

Target:
  • SPEED FREEKS* or TRUKK unit from your army that is not within Engagement Range of one or more enemy units.
Effect:

Remove your unit from the battlefield and place it into Strategic Reserves.