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Orks

Taktikal Brigade

1 CP

Detachment Rules

Lissen ’Ere

Enhancements

Slippery Git

15 pts

So steeped in the devious ways of the Blood Axe Clan is this Warboss that he can even sneak into battle at the head of a mob of Kommandos.

INFANTRY WARBOSS model only (excluding MEGA ARMOUR models).This model has Infiltrators and Stealth.

Mork’s Kunnin’

20 pts

Possessed of an exceptionally keen mind – for an Ork at least – this boss matches wits with his opponents, holding his ladz back until an opportune moment arrives.

Orks model only. When both players have deployed their armies, you can redeploy up to three friendly Orks Infantry units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Stratagems

Your Turn

Taktikal Retreat

1 CP
Movement

Blood Axes feel no shame in retreating from a fight, particularly if the boss wants someone else duffed up.

When:

Your Movement phase, when a friendly Kommandos/Stormboyz unit is selected to make a fall-back move.

Target:

That Kommandos/Stormboyz unit.

Effect:

That move does not prevent your unit from being eligible to declare a charge.

Opponent's Turn

On to da Next

1 CP
Movement

Seeing little value in pursuing fleeing foes, Blood Axe mobs turn their attention towards the next fight or press towards whatever cache of shiny gubbinz the boss desires.

When:

End of your opponent’s Movement phase.

Target:

One friendly unengaged Boyz/Kommandos/Stormboyz unit that was engaged at the start of the phase.

Effect:

Your unit can make a normal move of up to 6".

Ded Sneaky

1 CP
Fight

Utilising camouflage, cover or misdirection, these Orks slip away to prepare their next ambush, leaving their foes staring at thin air.

When:

End of your opponent’s Fight phase.

Target:

One friendly unengaged Kommandos/Stormboyz unit.

Effect:

Place your unit in strategic reserves.