Raven Guard
Firestorm Assault Force
Detachment Rules
Close-range Eradication
Enhancements
Champion of Humanity
10 ptsThis commander and their warriors have vowed to secure victory and defend the Imperium from the horrors of the galaxy.
- TACTICUS* model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).
War-tempered Artifice
25 ptsHaving laboured long in the Chapter’s forges, this warrior-smith has crafted his personal armaments. Each weapon is a masterwork tool of death-dealing, wrought with care and strength, and embellished with the icons of their maker’s brotherhood.
- ADEPTUS ASTARTES INFANTRY* model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.
Forged in Battle
15 ptsTo this Angel of Death, war is the anvil upon which their strength is wrought. Every battle is seen as a test in which they and their battle-brothers can prove themselves, and the superior craftsmanship of their weapons and armour.
- ADEPTUS ASTARTES* model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.
Adamantine Mantle
20 ptsThis flowing cloak or finely wrought tabard is laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
- ADEPTUS ASTARTES* model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.
Stratagems
eitherPlayer
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Crucible of Battle
1 CPOnly where the enemy can be faced eye to eye can a Space Marine be truly tested.
Your Shooting phase or the Fight phase.
One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.
Rapid Embarkation
1 CPNo time can be wasted in punishing the Emperor’s foes. Many are those that deserve death and once one enemy is vanquished, soon must another follow.
End of the Fight phase.
One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT.
Your Infantry unit can embark within that TRANSPORT.
You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn.
Your Turn
Immolation Protocols
2 CPSalvo after salvo of burning promethium unleashed in synchronised waves will leave almost any foe as smouldering ash.
Your Shooting phase.
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Onslaught of Fire
1 CPArmed with targeting data supplied by their transport’s augury gheists, warriors erupt from the assault ramps with weapons blazing in ruthless eradication patterns.
Your Shooting phase.
One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
Opponent's Turn
Burning Vengeance
1 CPTo open fire on warriors of a Firestorm Assault Force is merely to invite one’s own swift destruction.
Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.