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Space Wolves

Saga of the Beastslayer

2 CP

Detachment Rules

Legendary Slayers

Enhancements

Wolf-touched

15 pts

Whilst the Canis Helix has yet to overcome this champion fully, it is stirred to life by the thrill of battle and the scent of blood.

  • SPACE WOLVES* model only. Add 2" to the Move characteristic of the bearer. In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit.

Hunter’s Guile

20 pts

This warrior embodies the cunning of the wolf, utilising deception and misdirection to confound his foes.

  • ADEPTUS ASTARTES* model only. After both players have deployed their armies, select up to three THUNDERWOLF CAVALRY, WULFEN and/or BLOOD CLAWS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Elder’s Guidance

20 pts

Wily and long of fang, this warrior brings centuries of battlefield experience to the fight, lending focus to the reckless fury of his youthful battle‑brothers.

  • SPACE WOLVES* model only. Once per battle, at the start of the Fight phase, if the bearer is leading a BLOOD CLAWS unit, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.

Helm of the Beastslayer

15 pts

Wrought from the carapace of a nameless xenos monstrosity, this helm offers unparalleled protection.

  • ADEPTUS ASTARTES* model only. Each time an attack made by a CHARACTER, MONSTER or VEHICLE model targets the bearer’s unit, reduce the Armour Penetration characteristic of that attack by 1.

Stratagems

eitherPlayer

Unbridled Ferocity

1 CP
Fight

The Space Wolves fight with a savage fury that enables them to overcome even the most resilient targets.

When:

Fight phase.

Target:

One SPACE WOLVES unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.

Your Turn

Shock Cavalry

1 CP
MovementCharge

Thunderwolf Cavalry bound through friend and foe, leaping over obstacles in pursuit of their foes.

When:

Your Movement phase or your Charge phase.

Target:

One THUNDERWOLF CAVALRY unit from your army that has not been selected to move or declared a charge this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

Pinning Fire

1 CP
Shooting

Unleashing a storm of firepower, the Space Wolves pin their targets down and halt their advance.

When:

Your Shooting phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, after your unit has shot, select one enemy CHARACTER, MONSTER, or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase, that unit is pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.

Opponent's Turn

Thunderous Pursuit

1 CP
Movement

The relentless endurance of thunderwolf steeds enables the Space Wolves to run down fleeing foes.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One ADEPTUS ASTARTES unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.

Effect:

Your unit can make a Normal move of up to D6". If your unit has the SPACE WOLVES INFANTRY or THUNDERWOLF CAVALRY keywords, it can make a Normal move of up to 6" instead.

Impetuosity

1 CP
Shooting

Severe losses only drive Blood Claws and Wulfen forward into the midst of the foe.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One WULFEN INFANTRY or BLOOD CLAWS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Your unit can make a surge move of up to D6".

Coordinated Strike

1 CP
Fight

Space Wolves officers rein in their warriors’ impulsive fury, repositioning them to strike exposed flanks.

When:

End of your opponent’s Fight phase.

Target:

One SPACE WOLVES unit from your army that is wholly within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

Effect:

Remove your unit from the battlefield and place it into Strategic Reserves.