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Space Wolves

Saga of the Bold

2 CP

Detachment Rules

Heroes All

Enhancements

Braggart’s Steel

20 pts

This weapon has graced the hand of many a champion and inspires in its bearers a brazen self‑confidence.

  • SPACE WOLVES* model only. Add 2 to the Strength characteristic of melee weapons equipped by the bearer. If the bearer’s unit has achieved one or more Boasts, add 1 to the Damage characteristic of those weapons as well.

Skjald

15 pts

This warrior is well‑versed in the Chapter’s saga, drawing inspiration and invaluable teachings from their retelling.

  • ADEPTUS ASTARTES* model only. Each time a SPACE WOLVES CHARACTER unit from your army achieves a Boast, if the bearer is on the battlefield, you gain 1CP.

Hordeslayer

15 pts

Seeking to take a terrible tally of lives, this warrior hurls himself into the heart of the fight, heedless of the numbers arrayed against him.

  • SPACE WOLVES* model only. At the start of the Fight phase, if there are more enemy models than friendly models wholly within 6" of the bearer, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer. If the bearer’s unit has achieved one or more Boasts, add 3 to the Attacks characteristic instead.

Thunderwolf’s Fortitude

25 pts

Possessed of indomitable fortitude, this champion of Fenris refuses the call of Morkai, fighting beyond the limits of even a Space Marine’s endurance.

  • ADEPTUS ASTARTES* model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.

Stratagems

eitherPlayer

Inspiring Presence

1 CP
Fight

The inspiring presence of a champion lends their pack’s strikes lethal impetus.

When:

Fight phase.

Target:

One ADEPTUS ASTARTES CHARACTER unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability.

Champion’s Guidance

1 CP
ShootingFight

A paragon of Fenrisian savagery, this champion guides his warriors with confidence and precision.

When:

Your Shooting phase or the Fight phase.

Target:

One SPACE WOLVES CHARACTER unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Hit roll.

Your Turn

Birth of a Saga

1 CP
Command

Heroes are forged in the heat of battle, rising from obscurity to become the warriors of epic sagas.

When:

Your Command phase.

Target:

One Wolf Guard Headtaker or Wolf Guard Terminator Pack Leader model from your army.

Effect:

Until the start of your next Command phase, your model has the CHARACTER keyword.

  • Designer’s Note:* While in effect, your model’s unit is therefore a CHARACTER unit, meaning it can interact with the Heroes All rule (see Detachment Rules section), in addition to other rules that interact with CHARACTER units.

Alpha Strike

1 CP
Charge

A true alpha wolf leads by example, and is always first into the fray.

When:

Your Charge phase.

Target:

One ADEPTUS ASTARTES CHARACTER unit from your army.

Effect:

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

Opponent's Turn

Heroic Resolve

2 CP
Shooting

This warrior’s indomitable fortitude is the stuff of legend, galvanizing his pack to remain standing before an avalanche of incoming attacks.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One SPACE WOLVES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Countercharge

2 CP
Charge

Bellowing encouragement, this warrior rallies his pack and leads a furious counterstrike, intercepting the enemy advance before it can fall upon his allies.

When:

End of your opponent’s Charge phase.

Target:

One ADEPTUS ASTARTES CHARACTER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

Effect:

Your unit now declares a charge that targets only one or more of those enemy units, and you resolve that charge as if it were your Charge phase. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.