Space Wolves
Saga of the Great Wolf
Detachment Rules
Master of Wolves
Howling Onslaught
Enhancements
Grimnar’s Mark
20 ptsThis moonsilver wolf-talisman is bestowed by the Great Wolf himself before battle, a mark of favour that fills the bearer with an eagerness to slay the foe.
- ADEPTUS ASTARTES TERMINATOR CAPTAIN* model only. Once per battle round, you can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Howlmaw
15 ptsAn ancient hunting horn with a built-in vox amplification unit, this relic’s stirring howl can be heard even through the wild clangour of battle.
- WOLF PRIEST* model only. At the start of the Fight phase, you can select one enemy unit within 6" of the bearer. That unit must take a Battle-shock, subtracting 1 from the result.
Chariots of the Storm
25 ptsThis dedicated flight of gunships attends the Great Wolf and his packs, and can be called in to rapidly reposition his forces in the moments before battle is joined.
- ADEPTUS ASTARTES* model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Skjald’s Foretelling
25 ptsGreat deeds have been prophesied for this champion, such that those who fight alongside him do so all the harder as they play out the self-fulfilling prophecy.
- WOLF GUARD BATTLE LEADER* model only. While the bearer is leading a unit, weapons equipped by models in that unit have the [LANCE] ability.
Stratagems
eitherPlayer
The Foe Foreseen
1 CPWith his great strategic wisdom, Grimnar predicted the peril these warriors would encounter and warned them to be ready for it.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Your Turn
Grimnar’s Command
1 CPPivotal as they are to the Great Wolf’s plans, this pack have their own orders to fulfil in this moment that come directly from Grimnar himself.
Your Command phase.
One ADEPTUS ASTARTES unit from your army.
Select one Hunting Pack from the Master of Wolves Detachment rule. Until the start of your next Command phase, that Hunting Pack is active for your unit instead of any other Hunting Pack that is active, even if you have already selected that Hunting Pack this battle.
Fenrisian Ferocity
1 CPEven the most challenging terrain or formidable fortifications cannot stop the Great Wolf’s chief hunters once they are in motion.
Your Movement phase or your Charge phase.
One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES WALKER unit from your army that has not been selected to move or charge this phase.
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through models (excluding TITANIC models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end a Normal, Advance or Fall Back move within Engagement Range of them.
Unrelenting Hunters
1 CPKnowing their part in the grand plan and determined to execute it with the magnificence of true champions, these warriors fight with a fluid and inescapable ferocity.
Your Movement phase.
One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a SPACE WOLVES unit, until the end of the turn, it is eligible to declare a charge in a turn in which it Advanced or Fell Back.
Eye of the Pack
1 CPOnce one Fenrisian warrior has perceived some slight weakness in the defences of their foes, they all strike at it like encircling predators dragging down prey.
Your Shooting phase.
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes an attack, you can add 1 to the Wound roll.
Opponent's Turn
Battle Instincts
1 CPThese champions of Fenris respond to enemy fire with instinctive swiftness, rarely giving their foes a second chance to shoot at them.
Your opponent’s Shooting phase, just after an enemy unit has shot.
One SPACE WOLVES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your unit can make a Normal move of up to D6".