Space Wolves
Saga of the Hunter
Detachment Rules
Pack’s Quarry
Enhancements
Swift Hunter
20 ptsA seasoned hunter, this warrior knows well that speed and decisiveness can turn the tide of any battle.
- SPACE WOLVES* model only. Models in the bearer’s unit have the Scouts 7" ability.
Fenrisian Grit
15 ptsAll Fenrisians possess a formidable constitution, yet this warrior demonstrates legendary resolve, shrugging off wounds that would fell lesser men.
- ADEPTUS ASTARTES* model only. The bearer has the Feel No Pain 4+ ability.
Wolf Master
5 ptsThis warrior possesses an affinity with Fenrisian beasts and can inspire a frothing rage in their lupine companions with but a single barked command.
- SPACE WOLVES* model only. In your Command phase, select one friendly SPACE WOLVES unit within 9" of the bearer. Until the start of your next Command phase, teeth and claws and Tyrnak and Fenrir weapons equipped by models in that unit have the [LETHAL HITS] ability.
Feral Rage
10 ptsThere is no substitute for raw aggression. This warrior fights with the berserk rage of a thunderwolf, tearing apart their foes with violent fury.
- ADEPTUS ASTARTES* model only. Add 1 to the Attacks characteristic of melee weapons equipped by the bearer. Each time the bearer ends a Charge move, until the end of the turn, add an additional 1 to the Attacks characteristic of those weapons.
Stratagems
eitherPlayer
Envelop and Ensnare
1 CPThe Space Wolves close in on their foes, some packs hurling themselves upon the enemy whilst others move to cut off retreat routes.
Fight phase.
One SPACE WOLVES unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to fight this phase.
Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
Territorial Advantage
1 CPThe wolf packs are ever on the move, seizing ground and repelling their foes with savage violence.
Fight phase, just after an enemy unit is destroyed by an ADEPTUS ASTARTES unit from your army.
That ADEPTUS ASTARTES unit.
Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Overwhelming Onslaught
1 CPSeveral packs converge upon a single target, pinning them in place with the weight of their bodies.
Fight phase, just after an enemy unit has selected its targets.
Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one SPACE WOLVES BEASTS unit from your army within Engagement Range of that enemy unit.
Until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Your Turn
Chosen Prey
1 CPHaving singled out their prey, the pack repeatedly strikes in waves, bleeding the target with each hit.
Your Movement phase, just after a SPACE WOLVES unit from your army Falls Back.
That SPACE WOLVES unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Bounding Advance
1 CPFenrisian warriors and wolves surge forward, driving through the enemy line to outflank the foe.
Your Movement phase or your Charge phase.
One SPACE WOLVES INFANTRY or SPACE WOLVES BEASTS unit from your army that has not been selected to move or declared a charge this phase.
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.
Marked for Destruction
1 CPAt the barked orders of their Pack Leaders, the Space Wolves focus their fury upon a single target, combining their firepower to bring the foe down.
Your Shooting phase.
Two ADEPTUS ASTARTES units from your army (excluding BEASTS) that have not been selected to shoot this phase.
Select one enemy unit visible to both of your units. Until the end of the phase, models in your units can only target that enemy unit (and only if it is an eligible target) and each time a model in one of your units makes an attack, re‑roll a Wound roll of 1.