Thousand Sons
Ritual of Regeneration
Detachment Rules
Sorcerous Invigoration
Enhancements
Eruption of Vitality
35 ptsTheir carcass consumed in a sudden pyre of warpflame, this champion of Tzeentch steps from the blaze as a mutant parody of their former self.
Infantry/Mounted Thousand Sons Psyker model only. The first time this model is destroyed, at the end of the phase, roll one D6:
- On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed, unengaged, with 3 wounds remaining.
Curse of Life
20 ptsA ghastly torrent of unnatural life force pours through this warrior mystic, which will curse them with animus long after they wish themselves safely dead.
Infantry/Mounted Thousand Sons Psyker model only. When this model heals as a result of the Sorcerous Invigoration detachment rule, you can add 3 to the number of wounds healed.
Stratagems
eitherPlayer
Relentless Rebirth
1 CPAs quickly as these warriors are wounded, so their corporeal forms regenerate with supernatural swiftness.
Any phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit suffers a mortal wound.
That Infantry/Mounted Thousand Sons Psyker unit.
Your unit has Feel No Pain 5+ against mortal wounds.
mutagenic magicks
1 CPFocusing the unholy energies of their ritual into the bodies of the foe, the champions of Tzeentch cause them to erupt into a riot of gruesome and unstoppable mutation.
Start of the Fight phase.
One friendly engaged Thousand Sons Psyker unit.
Select one enemy unit engaged with your unit. Roll six D6:
- For each 4+, that enemy unit suffers 1 mortal wound.
Your Turn
Multitudinous Limbs
1 CPSo unstoppable is the torrent of life rushing through these warriors that their bodies and even their wargear sprout nests of twitching limbs that move and act with a mind of their own.
Your Movement phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit is selected to make an advance/fall back move.
That Infantry/Mounted Thousand Sons Psyker unit.
That move does not prevent your unit from being eligible to start an action.