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Thousand Sons

Rubricae Phalanx

3 CP

Detachment Rules

All is Dust

Enhancements

Risen Rubricae

30 pts

A plan decades in the making comes to fruition as hidden, silent Rubricae emerge at a fateful hour to deliver the killing blow.

  • THOUSAND SONS* model only. At the start of the Declare Battle Formations step, select either two RUBRICAE BATTLELINE units from your army or one other RUBRICAE unit from your army; models in the selected units have the Infiltrators ability.

Arcane Thralls (Aura)

5 pts

This Warp mage has unearthed eldritch lore by which they have mastered the means to tether the Legion’s former warriors to their will with an unbreakable leash of raw sorcery.

  • THOUSAND SONS* model only. While a friendly RUBRICAE unit is within 9" of the bearer, you can re-roll Battle-shock tests taken for that unit.

Lord of the Rubricae

15 pts

Th is champion draws power from the Immaterium and channels it into his Rubricae to enhance their might.

  • THOUSAND SONS* model only. While the bearer is leading a unit, each time a RUBRICAE model in that unit makes an attack, add 1 to the Hit roll.

Stave Abominus

20 pts

This stave is a compressed and runically imprisoned Warp rift given physical form. Every blow struck with it allows clamouring tentacular horrors to lash out from beyond the veil, their ethereal fangs and lashing pseudopods wreaking bloody havoc.

  • THOUSAND SONS INFANTRY* model only. The bearer’s melee weapons have the [SUSTAINED HITS D3] and [DEVASTATING WOUNDS] abilities.

Stratagems

Your Turn

Ardent Automata

1 CP
Movement

The martial discipline once known amongst the Legion’s fellowships has been pared back and twisted until it is another means of control, one which the Rubricae’s masters use to wrong‑foot their foes with sudden changes of tactics.

When:

Your Movement phase, just after a RUBRICAE unit from your army Falls Back.

Target:

That RUBRICAE unit.

Effect:

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Inexorable Advance

1 CP
Movement

The warriors of the Thousand Sons can be driven on relentlessly while laying down a hail of weapons fire. They know no fatigue nor weakness, unable to falter even if they wished to.

When:

Your Movement phase.

Target:

One RUBRICAE unit from your army.

Effect:

Until the end of the turn, your unit can ignore any or all modifiers to its Move characteristic and to Advance rolls made for it, and ranged weapons equipped by models in your unit have the [ASSAULT] ability.

Infernal Fusillade

2 CP
Shooting

Arcane invocations imbue the Thousand Sons’ weapons with sorcerous power, rendering them still more lethal to the foe.

When:

Your Shooting phase.

Target:

One THOUSAND SONS PSYKER unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, all inferno bolt pistols, inferno boltguns, inferno combi‑bolters and inferno combi‑weapons equipped by models in your unit have the [PSYCHIC] ability and a Strength characteristic of 5.

Opponent's Turn

Revenge of the Rubricae

1 CP
Shooting

Magnus’ psychic scions are as vindictive as their Daemon Primarch. Many weave arcane curses and runes of spite into the eldritch armour of their guardians. Should they fall, their Rubricae unleash a vengeful doom upon the executioners.

When:

Your opponent’s Shooting phase, just after a THOUSAND SONS PSYKER model from your army is destroyed.

Target:

One RUBRICAE unit from your army that was within 6" of that PSYKER model when it was destroyed.

Effect:

After the attacking unit has shot, your RUBRICAE unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target the enemy unit that just destroyed your PSYKER model (and only if it is an eligible target).

Implacable Guardians

2 CP
Shooting

The Rubricae are superlative, enduring guardians who can absorb great storms of fire if it means shielding their masters.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One RUBRIC MARINES PSYKER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack is allocated to a model in your unit (excluding PSYKER models), subtract 1 from the Damage characteristic of that attack.

Unwavering Phalanx

1 CP
Charge

Massed in an unyielding wall of sorcerous ceramite, the sheer unnatural resilience of the Thousand Sons can withstand the most vicious assault.

When:

Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

Target:

One RUBRIC MARINES unit from your army within Engagement Range of that enemy unit.

Effect:

Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.