Back to Thousand Sons

Thousand Sons

Servants of Change

1 CP

Detachment Rules

All-seeing Mutant Hordes

Enhancements

Unravelled Fates

15 pts

How can the foe hope to suppress or drive back the hordes when, with a twist of sorcery, panic turns to courage, and certain doom mutates into burgeoning triumph?

Tzaangor Shaman model only. In your Movement phase, at the start or end of this unit's move, you can select one friendly battle-shocked Mutant unit within 6" of this model. That unit is no longer battle-shocked.

Thicket of Bladed Bone (Upgrade)

10 pts

Horrific mutations have rendered this degenerate Spawn especially dangerous at close quarters.

Spawn unit only. This unit’s melee attacks have:

  • +1 AP.
  • [Cleave 1].

Stratagems

Your Turn

The Land Writhes

1 CP
Movement

The very fabric of reality runs like melting wax before this monstrous abomination, oozing aside to clear its path.

When:

Your Movement phase, when a friendly Monster Mutant unit is selected to move.

Target:

That Monster Mutant unit.

Effect:

Your unit has MOBILE.

Prismatic Displacement

1 CP
Shooting

Flickering light like cast through a many-faceted gem, the skyborne warriors of Tzeentch seem to manifest and fade, then leap back into sharp relief elsewhere with sudden violence.

When:

Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.

Target:

That Infantry/Mounted Mutant unit.

Effect:

  • Your unit’s ranged attacks have [ASSAULT] until the end of the turn.
  • That move does not prevent your unit from being eligible to shoot/declare a charge.

Temporal Instability

1 CP
Shooting

Time runs differently around these warriors, allowing them ample space to act while their foes appear to lurch sluggishly on around them.

When:

Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.

Target:

That Infantry/Mounted Mutant unit.

Effect:

In a turn your unit made an advance/fall-back move, that move does not prevent your unit from being eligible to start an action.