Thousand Sons
Servants of Change
Detachment Rules
All-seeing Mutant Hordes
Enhancements
Unravelled Fates
15 ptsHow can the foe hope to suppress or drive back the hordes when, with a twist of sorcery, panic turns to courage, and certain doom mutates into burgeoning triumph?
Tzaangor Shaman model only. In your Movement phase, at the start or end of this unit's move, you can select one friendly battle-shocked Mutant unit within 6" of this model. That unit is no longer battle-shocked.
Thicket of Bladed Bone (Upgrade)
10 ptsHorrific mutations have rendered this degenerate Spawn especially dangerous at close quarters.
Spawn unit only. This unit’s melee attacks have:
- +1 AP.
- [Cleave 1].
Stratagems
Your Turn
The Land Writhes
1 CPThe very fabric of reality runs like melting wax before this monstrous abomination, oozing aside to clear its path.
Your Movement phase, when a friendly Monster Mutant unit is selected to move.
That Monster Mutant unit.
Your unit has MOBILE.
Prismatic Displacement
1 CPFlickering light like cast through a many-faceted gem, the skyborne warriors of Tzeentch seem to manifest and fade, then leap back into sharp relief elsewhere with sudden violence.
Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.
That Infantry/Mounted Mutant unit.
- Your unit’s ranged attacks have [ASSAULT] until the end of the turn.
- That move does not prevent your unit from being eligible to shoot/declare a charge.
Temporal Instability
1 CPTime runs differently around these warriors, allowing them ample space to act while their foes appear to lurch sluggishly on around them.
Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.
That Infantry/Mounted Mutant unit.
In a turn your unit made an advance/fall-back move, that move does not prevent your unit from being eligible to start an action.