Tyranids
Ambush Predators
Detachment Rules
Mindhunger
Enhancements
Cryptophotaic Camouflage (Upgrade)
15 ptsThe dermis of these biohunters has been adapted to subtly alter hue according to what the ocular receptors of the prey expect to see, thus hiding the creatures even in plain sight.
Von Ryan’s Leapers unit only. This unit has ‑3" detection range.
Encircling Horrors (Upgrade)
20 ptsBy the time the prey realise that they are being hunted, the Hive Mind’s vanguard organisms have already enfolded them in a murderous embrace. There is no hiding from what comes next.
NEUROLICTOR/LICTOR/VON RYAN’S LEAPERS unit only. In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, this unit can make a normal move of up to D3+3".
Stratagems
Your Turn
Hypersensory Adaptations
1 CPThe organisms that comprise the Tyranid vanguard possess exceptionally keen senses, detecting prey no matter how well hidden it may be and relaying its location to the wider Hive Mind.
Start of your Shooting phase.
One friendly DEATHLEAPER/LICTOR/NEUROLICTOR/VON RYAN’S LEAPERS unit.
Select one visible enemy unit within 12" of your unit. That enemy unit has +6" detection range.
eitherPlayer
Counterpredation
1 CPOne should never attempt to lay a trap for perfectly adapted ambush hunters, lest one become the prey in turn.
Fight phase, when a friendly Deathleaper/Lictor/Neurolictor/Von Ryan’s Leapers unit is selected to fight.
That Deathleaper/Lictor/Neurolictor/Von Ryan’s Leapers unit.
Your unit’s attacks that target a hidden unit have +1 S and AP.
Opponent's Turn
Scanner Gheist
1 CPWhat seemed a certain and identified Tyranid contact vanishes suddenly from sight and sensors both, seemingly nothing but a ghost all along.
End of your opponent’s Fight phase.
One friendly unengaged Deathleaper/Lictor/Neurolictor unit.
Place your unit in strategic reserves.