Back to Tyranids

Tyranids

Vanguard Onslaught

2 CP

Detachment Rules

Questing Tendrils

Vanguard Prime

Enhancements

Hunting Grounds

20 pts

This warrior organism has identified installations and routes of communication and supply vital to the prey. As the Tyranid invasion commences so the beast orchestrates ambushes and terror raids against these priority targets, ensuring that those enemy reinforcements who do reach the battlefield do so in bloodied disarray.

  • TYRANIDS* model only. While the bearer is on the battlefield, each time your opponent sets up a Reserves unit on the battlefield, roll one D6: on a 2+, that unit must take a Battle-shock test.

Chameleonic

15 pts

Subdermal crystals in this organism’s carapace capture and redirect light, helping to conceal it.

  • VANGUARD INVADER* model only. The bearer has the Stealth ability and each time a ranged attack targets the bearer’s unit, models in that unit have the Benefit of Cover against that attack.

Stalker

10 pts

This hunter seeks vital priority prey that has been pheromonally marked for swift slaughter.

  • VANGUARD INVADER* model only. At the start of the battle, select one enemy unit. Each time the bearer makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.

Neuronode

20 pts

While no true synapse beast, this bioform has been grafted with a limited synaptic symbiote, the influence of which increases its host’s ability to formulate and enforce large-scale predatory strategies.

  • TYRANIDS* model only. After both players have deployed their armies, you can select up to three VANGUARD INVADER units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Stratagems

eitherPlayer

Surprise Assault

1 CP
ShootingFight

Vanguard organisms strike from unexpected quarters with calculated and emotionless alien savagery that is appalling to behold.

When:

Your Shooting phase or the Fight phase, just after a VANGUARD INVADER unit from your army has selected its targets.

Target:

That VANGUARD INVADER unit.

Effect:

Select one enemy unit that was selected as the target of one or more of your unit’s attacks. That enemy unit must take a Battle-shock test. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, add 1 to the Hit roll. If the Battle-shock test was failed, add 1 to the Wound roll as well.

Assassin Beasts

1 CP
Fight

These bioforms have been adapted to strike with pinpoint precision at the pre-assessed weak points of selected prey that require elimination.

When:

Fight phase.

Target:

One VANGUARD INVADER INFANTRY unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

Your Turn

Seeded Broods

1 CP
Movement

Warrior organisms erupt from concealment straight into advanced positions.

When:

Your Movement phase.

Target:

One TYRANIDS unit from your army that is in Reserves, or up to two VANGUARD INVADER units from your army that are in Reserves.

Effect:

Until the end of the phase, for the purposes of setting up those selected units on the battlefield, treat the current battle round number as being one higher than it actually is.

Opponent's Turn

Hypersensory Scillia

2 CP
Movement

Hissing clusters of scillia warn of the slightest prey movements, allowing the Tyranids to react.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

Up to two VANGUARD INVADER units from your army that are within 8" of that enemy unit, or one other TYRANIDS INFANTRY unit from your army that is within 8" of that enemy unit.

Effect:

Those selected units can each make a Normal move of up to 6".

Restrictions:

You cannot target units that are within Engagement Range of one or more enemy units.

Unseen Lurkers

1 CP
Shooting

Hyper-attuned senses warn vanguard organisms when they are being targeted by the prey.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One VANGUARD INVADER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18" or, if your unit has the Lone Operative ability, if the attacking model is within 6". Your opponent can select new targets for the attacking unit’s attacks.

Invisible Hunter

1 CP
Fight

Hunter-slayer organisms can melt away before the eyes of their foes, only to strike from a new direction.

When:

End of your opponent’s Fight phase.

Target:

Up to two VANGUARD INVADER units from your army, or one TYRANIDS INFANTRY unit from your army.

Effect:

Remove the targeted units from the battlefield and place them into Strategic Reserves.

Restrictions:

The targeted units must be more than 3" away from all enemy units.