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Tyranids

Warrior Bioform Onslaught

1 CP

Detachment Rules

Leader-beasts

Enhancements

Elevated Might

30 pts

This bioform and its symbiotic weapon-beasts have been adapted for maximum lethality.

Winged Tyranid Prime/Tyranid Prime with lash whip model only. This model’s melee attacks:

  • Can re-roll wound rolls.
  • Have +1 AP.

Ocular Adaptation

20 pts

This node‑beast’s bioadaptations allow it to perceive the minutest electrical impulse or heat signature. Few prey organisms escape its clutches.

Winged Tyranid Prime/Tyranid Prime with lash whip model only. This unit’s melee attacks have +1 to hit rolls.

Stratagems

eitherPlayer

Alien Physiology

1 CP
ShootingFight

The sheer resilience of these warrior organisms appears nigh-supernatural to their horrified prey.

When:

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Tyranid Warriors unit.

Target:

That Tyranid Warriors unit.

Effect:

Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

Your Turn

Parasitic Payload

1 CP
Shooting

The projectiles fired by this weapon are infected with parasites that burrow into the central nervous systems of their targets, causing them to shriek and convulse, giving away their position to the oncoming swarms.

When:

Your Shooting phase, when a friendly Tyranid Warriors unit is selected to shoot.

Target:

That Tyranid Warriors unit.

Effect:

Your unit’s ranged attacks have [Ignore Cover].

Synaptic Micronodes

1 CP
Movement

Shed like spores from chitinous exoskeletons, these micronodes infest the very battlefield with minute motes of the Hive Mind’s consciousness.

When:

End of your Movement phase.

Target:

One friendly Tyranid Warriors unit.

Effect:

Select one objective your unit is controlling. That objective is secured.