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Ultramarines

Blade of Ultramar

3 CP

Detachment Rules

Mastered Doctrines

Enhancements

Armour of Antoninus

10 pts

Originally worn by a storied Captain of the Ultramarines’ First Company, this artificer armour is bestowed by the Chapter Master himself upon a worthy wearer.

  • ADEPTUS ASTARTES* model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

Oath of Macragge

15 pts

Amongst the most solemn and binding oaths an Ultramarine can swear, it is a rare honour to enter battle with these words affixed to their armour.

  • ADEPTUS ASTARTES* model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

Student of the Codex

20 pts

This prodigal officer has focused upon one aspect of the Codex Astartes and means to master its every aspect before moving on to the next.

  • ADEPTUS ASTARTES* model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical Doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).

Veteran of Behemoth

25 pts

Having battled the Tyranid swarms since their first galactic invasion, this veteran officer knows well the benefit of efficient and overwhelming firepower.

  • ADEPTUS ASTARTES* model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.

Stratagems

eitherPlayer

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes combined with their post‑human physiology makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Tactical Foresight

1 CP
ShootingFight

With the enemy’s countermeasures and responses predicted and allowed for in advance, the Ultramarines can weather their most ferocious attacks.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Courage and Honour!

1 CP
Fight

Roaring their famed battle cry, the Ultramarines hurl themselves into the fight, striving all the harder to prevail beneath the unwavering eye of their Chapter Master.

When:

Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Your Turn

Ultramarian Adaptivity

1 CP
Command

No Chapter’s warriors know better the breadth – theoretical and practical – of the Codex Astartes’ teachings, and how these can and should be adapted to ensure victory.

When:

Your Command phase.

Target:

One ADEPTUS ASTARTES unit from your army.

Effect:

Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.

Exemplary Vigilance

1 CP
Shooting

Long have the Ultramarines guarded both Ultramar and the wider Imperium. No foe can hide from their vengeful gaze or evade the reach of their wrath.

When:

Your Shooting phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Opponent's Turn

Practical Tactics

1 CP
Movement

After rapidly making a theoretical assessment of the foes’ probable next moves, the Ultramarines apply practical repositioning to counter them.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is not within Engagement Range of one or more enemy units and is within 8" of the enemy unit that just ended that move.

Effect:

Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.