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Ultramarines

Gladius Task Force

3 CP

Detachment Rules

Combat Doctrines

Enhancements

Artificer Armour

10 pts

Crafted by the Chapter’s finest artificers, this suit of armour provides superior protection.

  • ADEPTUS ASTARTES* model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

The Honour Vehement

15 pts

This stanza is inscribed on thrice-blessed parchment and affixed to its bearer’s wargear with a purity seal, there to inspire them to heroic acts of martial prowess.

  • ADEPTUS ASTARTES* model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

Adept of the Codex

20 pts

An ardent student of the Codex Astartes, this commander epitomises its tactical genius, and the wisdom gleaned from its teachings guides their measured strategic responses amidst the fiercest battle.

  • CAPTAIN* model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that Combat Doctrine is active for the bearer’s unit only, even if you have already selected that Combat Doctrine to be active for your army this battle.

Fire Discipline

25 pts

This commander drills his warriors relentlessly; combined with the Adeptus Astartes’ incredible reflexes, they produce a devastating rate of fire.

  • ADEPTUS ASTARTES* model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.

Stratagems

eitherPlayer

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Only in Death Does Duty End

2 CP
Fight

Imminent death does not prevent a Space Marine from enacting their final justice upon the enemies of the Imperium.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Honour the Chapter

1 CP
Fight

Every Chapter has forged its own tales of heroism, and none of its battle-brothers would see that noble record besmirched.

When:

Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Your Turn

Adaptive Strategy

1 CP
Command

The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent doctrines if doing so will lead to victory.

When:

Your Command phase.

Target:

One ADEPTUS ASTARTES unit from your army.

Effect:

Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.

Storm of Fire

1 CP
Shooting

There is no escaping the wrath of the Space Marines, and they use their weapons to bring swift death to their foes wherever they may hide.

When:

Your Shooting phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Opponent's Turn

Squad Tactics

1 CP
Movement

Space Marines know precisely when to give ground in order to leave their enemies floundering, before surging back into the fight and driving them from the field in disarray.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of the enemy unit that just ended that move.

Effect:

Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.

Restrictions:

You cannot select a unit that is within Engagement Range of one or more enemy units.