Ultramarines
Reclamation Force
Detachment Rules
Oath of Reclamation
Enhancements
Seals of Reconquest
20 ptsThese precious seals are manufactured on Konor, and contain micro shield generators that – while swift to exhaust their charge – help to safeguard battle‑brothers while they fulfil their oaths of duty.
- ADEPTUS ASTARTES* model only. Models in the bearer’s unit have a 5+ invulnerable save.
Avenging Avatar (Aura)
10 ptsEyes alight with determination and vengeful fury, this champion of the Chapter seems almost to cast the dread shadow of the Primarch himself across his quailing foes.
- ADEPTUS ASTARTES* model only. In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of the bearer, that enemy unit must take a Battle‑shock test.
Scroll of Proclamation
15 ptsFinely scribed on vellum and tightly bound in an armoured scroll case, the words of Roboute Guilliman’s Consilias Imperitus Ultimar prove a constant source of inspiration that drive this warrior ever onward.
When this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do:
- This unit can re-roll that charge roll.
- This unit must end that charge move engaged with one or more of those enemy units.
Liberatum
25 ptsForged on Macragge by the finest artisans, this weapon’s machine spirit is said to burn with a desire to see the Five Hundred Worlds ripped from the grasp of heretics and despots.
- ADEPTUS ASTARTES* model only. Each time the bearer makes an attack that targets an enemy unit, if the target is within range of an objective marker, you can re‑roll the Hit roll and you can re‑roll the Wound roll.
Stratagems
eitherPlayer
Crusading Conquerors
1 CPThe sheer will of these battle‑brothers to reclaim the sacred Five Hundred Worlds is overwhelming.
End of the Command phase.
One ADEPTUS ASTARTES unit from your army.
Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
Furious Dedication
1 CPCold fury of purpose drives the charge of the Space Marines, their absolute dedication to their cause lending them ferocious speed and strength.
Your Charge phase or the Fight phase.
One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase.
Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.
You cannot use this Stratagem more than once per turn.
Fight to the End
1 CPThose who have sworn an oath to see Ultramar reclaimed will not yield a single yard of its territories once they have seized and secured them.
Fight phase, just after an enemy unit has selected its targets
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Your Turn
Scions of Guilliman
1 CPThe gene‑sons of Roboute Guilliman are masters of his tenets, regardless of which Chapter they hail from.
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army ends a Fall Back move.
That ADEPTUS ASTARTES unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Ultramarian Destiny
1 CPAll those Space Marines fighting to defend or to expand the Ultramarines stellar realm trust that their conquest – though it must be hard fought for – is nothing short of ordained by the Primarch’s will.
Your Movement phase.
One ADEPTUS ASTARTES unit from your army.
Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Opponent's Turn
Marching Ever On
1 CPThe road to the complete rebuilding of the Five Hundred Worlds will be a long and gruelling one, and those who fight their way along it cannot pause in their advance for even a moment.
Your opponent’s Movement phase, just after an enemy unit Falls Back.
One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
Your unit can make a Normal move of up to D6"+1.