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White Scars

Spearpoint Task Force

2 CP

Detachment Rules

Storm-swift Onslaught

Wrath of the First Khan

Enhancements

Spearpoint Paragon

25 pts

Decades of service within the White Scars First Company have helped this superlative warrior master the violent arts of high‐speed combat.

  • ADEPTUS ASTARTES* model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.

Stormseers' Wisdom

15 pts

The Chapter’s Librarians have made this champion privy to omens of great threats in future wars. Armed with this knowledge, they lead their warriors to war with a boldness that some mistake for recklessness.

  • ADEPTUS ASTARTES* model only. While the bearer is leading a unit, you can re‐roll Advance rolls made for that unit.

Hunter’s Eye

20 pts

This augmetic eye enhances the user’s visual spectrum, enabling them to pinpoint heat signatures and cogitate appropriate firing solutions.

  • ADEPTUS ASTARTES* model only. Ranged weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

Chogorian Huntmaster

25 pts

This mounted huntsman knows well the importance of manoeuvre, outflanking the enemy and ambushing unsuspecting foes from the flanks and rear, the better to land the killing blow.

  • ADEPTUS ASTARTES MOUNTED* model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Stratagems

eitherPlayer

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes combined with their post‐human physiology makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Spear Thrust and Sabre Swing

1 CP
Fight

Some foes can be ended with a single charge. Others require sustained savagery to fell. The White Scars are adept at both methods of fighting.

When:

Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

Effect:

Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.

Your Turn

Mobile Lethality

1 CP
Movement

The White Scars fight their wars at a furious tempo, and their warriors are adept at fire‐and‐manoeuvre strategies.

When:

Your Movement phase.

Target:

One ADEPTUS ASTARTES unit from your army.

Effect:

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

Opponent's Turn

Hunter’s Instincts

1 CP
Movement

The White Scars read the ebb and flow of battle with the hungry cunning of raptorial predators, reacting to the enemy’s movements with exceptional rapidity.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One ADEPTUS ASTARTES INFANTRY unit or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units.

Effect:

Your unit can make a Normal move of up to 6".

Evasive Manoeuvres

1 CP
Shooting

Battle‐brothers of the White Scars Chapter are born and raised in the saddle. Expert pilots and riders all, they weave through incoming fire with instinctive skill.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

Withdraw and Regroup

1 CP
Fight

The riders and pilots sweep away as swiftly as they arrive, regrouping in preparation for their next assault.

When:

End of your opponent’s Fight phase.

Target:

One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that is not within Engagement Range of one or more enemy units.

Effect:

Remove your unit from the battlefield and place it into Strategic Reserves.