Agents of the Imperium
Ordo Xenos, Alien Hunters
Detachment Rules
Deathwatch Mission Tactics
Enhancements
Universal Anathema
10 ptsA fragment of STC technology, this device tastes the spoor of its owner’s foes, then fashions tailored toxins not even the most resilient victim can long endure.
- AGENTS OF THE IMPERIUM* model only. Melee weapons equipped by the bearer have the [ANTI‐INFANTRY 2+] and [ANTI‐MONSTER 4+] abilities.
Blackweave Shroud
15 ptsThis hypermorphic bodyglove of uncertain origin is worn beneath a warrior’s armour. It forms a fibrous medium that shields the warrior’s most vital systems.
- AGENTS OF THE IMPERIUM* model only. The bearer has the Feel No Pain 4+ ability.
Beacon Angelis
30 ptsThe Beacon Angelis was devised to guide the Deathwatch to the threshold of the alien adversary. Housed within a reliquary, it calls out to the warriors’ augur arrays with the voices of a hundred electric cherubim, its summons so strong that it draws the righteous unto its locale regardless of what darkness may surround it.
- WATCH MASTER* model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.
Amulet of Auto-chastisement
25 ptsThis talisman houses a hate‐filled machine spirit that despises alien artifice. Its influence can be focused against the war engines of aliens and traitors alike to disrupt or even paralyse them altogether.
- WATCH MASTER* model only. At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
Stratagems
eitherPlayer
Armour of Contempt
1 CPThe belligerence and transhuman physiologies of the Deathwatch make them unyielding foes.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One DEATHWATCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Your Turn
Adaptive Tactics
1 CPOnly a truly versatile approach to warfare allows the Deathwatch to focus their tactical genius and best the myriad xenos foes they face.
Your Command phase.
One DEATHWATCH unit from your army.
Select the Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Deathwatch Mission Tactic is active for your unit instead of any other Deathwatch Mission Tactic that is active for your army, even if you have already selected that Deathwatch Mission Tactic this battle.
Hellfire Rounds
1 CPHellfire rounds contain reservoirs of virulent bio‐acids that eat away the flesh of their victims in seconds and leave nothing but bubbling gruel.
Your Shooting phase.
One DEATHWATCH INFANTRY unit from your army that has not been selected to shoot this phase.
Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI‐INFANTRY 2+] and [ANTI‐MONSTER 5+] abilities.
You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.
Dragonfire Rounds
1 CPDragonfire rounds are designed to explode just before contact, saturating foes in cover with searing gas and flames.
Your Shooting phase.
One DEATHWATCH INFANTRY unit from your army that has not been selected to shoot this phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.
You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.
Kraken Rounds
1 CPKraken rounds utilise adamantine cores and improved propellants to penetrate the thickest hide.
Your Shooting phase.
One DEATHWATCH INFANTRY unit from your army that has not been selected to shoot this phase.
Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6".
You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.
Opponent's Turn
Rapid Tactical Relocation
1 CPThe Ordo Xenos and Deathwatch alike have access to swift gunships and landers that allow for hasty repositioning in the midst of battle.
End of your opponent’s Fight phase.
One INQUISTOR or DEATHWATCH INFANTRY unit from your army.
Remove your unit from the battlefield. In the Reinforcements step of your next Movement phase, set your unit up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
You cannot select a unit that is within Engagement Range of one or more enemy units.