Death Guard
Champions of Contagion
Detachment Rules
Manifold Maladies
Enhancements
Final Ingredient
20 ptsBe it the eye of a Kroot or a Space Marines hearts, ground Ork tusk, or something unnameable wrenched from within a Tyranid’s corpse, this champion needs just one more ingredient to perfect a powerful new plague.
- BIOLOGUS PUTRIFIER* only. Once per battle, after the bearer’s unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.
Visions of Virulence
15 ptsThe touch of this sorcerer’s mind upon another triggers feverish visions of abundant foulness that erupt into physical manifestations as they reach their crescendo.
- MALIGNANT PLAGUECASTER* only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.
Needle of Nurgle
25 ptsThis plague-saturated narthecium delivers generous doses of infernal maladies that restore life to even the most hideously mangled of Mortarion’s sons.
- PLAGUE SURGEON* only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).
Cornucophagus
35 ptsA plague bellows fashioned by daemonic smiths in a realm of pure putrescence, this rasping device exhales an endless cloying soup of lividly glowing plague motes.
- LORD OF POXES* only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.
Stratagems
eitherPlayer
Blessings of Filth
1 CPEmploying their unique gifts, this champion enhances the weapons of their comrades with even greater levels of infectious malevolence.
Your Shooting phase or the Fight phase.
One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Malignance Magnified
2 CPThe vile talents of such plague specialists act like a filth-smeared lens, focusing and intensifying the infectious gifts of Nurgle.
Your Shooting phase or the Fight phase.
One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
Grotesque Fortitude
1 CPAfter their champion calls down the blessings of Nurgle, these warriors can fight on no matter the catastrophic, often gruesome, damage done to them by the foe.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One DEATH GUARD Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
Rabid Infusion
1 CPThe combined talents of these Death Guard champions drive their followers into a foam-jawed fury, be it through injection with a curdled cocktail of stimms or immersion in a fug of infectious agents.
Start of the Fight phase.
One DEATH GUARD unit from your army that includes two CHARACTER models.
Until the end of the phase, your unit has the Fights First ability.
Your Turn
Mobile Vector
1 CPNurgle’s champions move through the Death Guard ranks like squirming parasites.
Your Movement phase, before the Reinforcements step.
One DEATH GUARD CHARACTER unit from your army that is not leading a unit.
Select one other friendly DEATH GUARD unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it) within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet). Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
Death’s Heads
1 CPIt takes much effort and sacrifice to fashion the disgusting explosives known as death’s heads, but the results are spectacularly horrible.
Your Shooting phase.
One BIOLOGUS PUTRIFIER unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.
Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).