The Death Guard, one of the original Traitor Legions who turned against the Emperor in the Horus Heresy, are favoured by Nurgle over all others in his service. Led by the Daemon Primarch Mortarion, their fleets launch from the Plague Planet to ravage the worlds of the Imperium.
Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).
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Worsen the Save characteristic of models in this unit by 1.
During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague.
Contagion Range cannot be greater than 12" after modifiers.
Contagion Range changes over the course of the battle:
CONTAGION RANGE
Afflicted
The Death Guard are warriors of the Plague God Nurgle. Their bloated bodies are riddled with corruption, and their mere presence causes the foe to sicken and wither in the grip of supernatural diseases while the battlefield falls to rot and ruin around them.
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If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more DEATH GUARD models from your army, it is Afflicted (see below).
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Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll.
When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.
The daemons of Nurgle are not native to realspace, but instead must be summoned through the rotting veil by way of generous sacrifice and acts of foul worship.