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Death Guard

Paragons of Putrescence

1 CP

Detachment Rules

Hypervirulent Strains

Enhancements

Rejuvenating Swarm

20 pts

With a hacking prayer to Nurgle, this warrior can call upon a swarm of plague mites. Buzzing clumps of diseased flies and writhing waves of squirming things settle upon the bloated forms of the Death Guard and vomit streams of rejuvenating contagion into festering wounds.

Death Guard Infantry model only (excluding Terminator models). Attacks that target this unit with a S greater than this unit’s T have -1 to wound rolls.

Host of the Hybridised Pox

40 pts

One plague is never enough for this champion, and their repulsive form is a vessel for a mutated and semisentient disease capable of manifesting in varied contagious forms.

Death Guard Infantry model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, select one of the Plagues listed in Nurgle’s Gift (see Codex: Death Guard). Enemy units within Contagion Range of this unit also have the effect of that Plague in addition to your army’s chosen Plague until the end of the battle.

Stratagems

Your Turn

Territorial Infection

1 CP
Command

The intensive contagions that flow in abundance from this champion taint everything around them, making taking ground from them a repulsive prospect for the enemy.

When:

Start of the Command phase.

Target:

One friendly Death Guard Character unit.

Effect:

Your unit has +1 OC until the end of the turn.

Aggravus Spasms

1 CP
Shooting

There is no hiding from contagion, and particular pathogens can incite neurological paroxysms that force their victims to give away their positions in painful throes.

When:

Start of your Shooting Phase.

Target:

One friendly Death Guard Character unit.

Effect:

Select one visible enemy unit within Contagion Range of your unit. That enemy unit has +6" detection range.

Simultaneous Contamination

1 CP
Shooting

The worst infections spread both visibly and subtly. Thus do the Death Guard’s champions attack, ordering vile operations, the two vectors more deadly than either alone.

When:

Your Shooting phase, when a friendly Death Guard Character unit starts an action.

Target:

That Death Guard Character unit.

Effect:

That action does not prevent your unit from being eligible to shoot.