Death Guard
Flyblown Host
Detachment Rules
Verminous Haze
Enhancements
Insectile Murmuration (Upgrade)
15 ptsThe buzzing swarms respond to the will of Nurgle’s disciples, sweeping down upon their chosen target, their crawling, biting and droning enfeebling the horrified foe.
Plague Marines unit only. When this unit’s attacks target a unit within Contagion Range of a friendly unit, those attacks can re‑roll wound rolls of 1.
Plagueveil (Upgrade)
15 ptsNurgle’s blessings manifest as a buzzing clot of darkness that falls over these diseased pilgrims, enveloping them like an enshrouding fog.
Plague Marines unit only. This unit has -3" detection range.
Stratagems
Your Turn
Eye of the Swarm
1 CPThe vermin swarms intensify as the Death Guard close in upon the enemy. As their foes clutch and tear their crawling skin, pitiless Plague Marines unleash volleys of point‑blank fire into their tormented foes.
Your Shooting phase, when a friendly Plague Marines unit is selected to shoot.
That Plague Marines unit.
Your unit’s ranged attacks have [Close‑quarters].
Droning Horror
1 CPClouds of droning daemon flies sweep across the battlefield to envelop the enemies of the Death Guard. As their victims claw and scratch at the seething swarms, Mortarion’s sons pick off their targets at leisure.
Your Shooting phase, when a friendly Plague Marines unit is selected to shoot.
That Plague Marines unit.
Your unit’s ranged attacks:
- Can re‑roll hit rolls of 1.
- That target a unit within half range, can re‑roll wound rolls of 1.
eitherPlayer
Nauseating Paroxysms
1 CPThe contagion borne by the Death Guard and their attendant swarms of winged vermin triggers bouts of sickness and convulsion in those they encounter.
Start of the Fight phase
One friendly engaged Plague Marines unit.
Select one enemy unit engaged with your unit. That enemy unit makes a battle‑shock roll, with -1 to that battle‑shock roll.