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Death Guard

Shamblerot Vectorium

2 CP

Detachment Rules

Numberless Horde

Enhancements

Witherbone Pipes

25 pts

This sinister artefact emits a reedy dirge to which Poxwalkers seem drawn and by whose mournful notes they appear energised and lent an echo of purpose.

  • NOXIOUS BLIGHTBRINGER* only. While the bearer is leading a POXWALKERS unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.

Lord of the Walking Pox

15 pts

Gifted by Nurgle to be forever surrounded by shambling packs of Poxwalkers, this champion has become adept at leading their festering hordes into battle.

  • DEATH GUARD* model only. If the bearer is leading a POXWALKER unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.

Sorrowsyphon

10 pts

Parasitising the miserable scraps of soul within nearby Poxwalkers allows this sorcerer to belch even more malignant clouds of murderous foulness.

  • MALIGNANT PLAGUECASTER* only. While the bearer is leading a POXWALKERS unit, add 1 to the Damage characteristic of the bearer’s Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer’s unit has resolved its attacks, D3 Bodyguard models from the bearer’s unit are destroyed.

Talisman of Burgeoning

25 pts

This mould-furred talisman is studded with teeth torn from Poxwalkers’ jaws. It bolsters the creatures’ putrid vitality, forcing them to stagger and fight even through grotesque wounds.

  • DEATH GUARD* model only. While the bearer is leading a unit, add 1 to the Toughness characteristic of POXWALKERS models in that unit.

Stratagems

eitherPlayer

Grip of the Walking Pox

1 CP
Fight

Those infected by walking pox may fall as though fatally wounded, but they soon rise again.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One POXWALKERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.

Smeared With Filth

1 CP
Fight

Hacking a path through a horde of Poxwalkers leaves aggressors coated in infectious matter.

When:

Fight phase.

Target:

One POXWALKERS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

Effect:

Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.

Your Turn

Gnawing Hunger

1 CP
Command

Gripped by a sudden, monstrous hunger, the Poxwalkers surge forward in a ravenous mass.

When:

Your Command phase.

Target:

One POXWALKERS unit from your army.

Effect:

Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.

Hidden Amongst The Dead

1 CP
Movement

Another wave of Poxwalkers rises from the battlefield’s carrion heaps.

When:

The Reinforcements step of your Movement phase.

Target:

One POXWALKERS unit from your army that is in Strategic Reserves and that is not an Attached unit.

Effect:

Until the end of the phase, models in that unit have the Deep Strike ability.

Shock and Horror

1 CP
Charge

Already dismayed by this living nightmare, the enemy falters before another sudden onslaught.

When:

Your Charge phase, just after a DEATH GUARD unit from your army ends a Charge move.

Target:

That DEATH GUARD unit.

Effect:

Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.

Opponent's Turn

Shambling Wall

1 CP
Shooting

Lacking even basic self-preservation instincts, Poxwalkers make excellent walking shields.

When:

Your opponent’s Shooting phase.just after an enemy unit has selected its targets.

Target:

One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly POXWALKERS unit within 3" of your unit and visible to both your unit and the attacking unit.

Effect:

Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.