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Death Guard

Mortarion’s Hammer

2 CP

Detachment Rules

Miasmic Bombardment

Enhancements

Eye of Affliction

20 pts

Peering at the world through this bloated yellow orb, the bearer of this vile gift sees the souls of the sickened burning bright as targeting flares no matter how their victims try to hide.

  • DEATH GUARD* model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability while targeting an Afflicted enemy unit.

Bilemaw Blight

10 pts

This foul sorcerer has been blessed with a unique affliction that allows them to inflate their body like a repulsive bellows before vomiting forth a pressurised torrent of filth that would do any Great Unclean One proud.

  • MALIGNANT PLAGUECASTER* only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.

Shriekworm Familiar

15 pts

This daemonic familiar lives in the champion’s flesh and watches with bitter paranoia for enemy threats. Should it spot a counterattack from the foe, it bursts forth to scream its shrill warning

  • DEATH GUARD* model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.

Tendrilous Emissions

30 pts

This warrior has gained greater control of the vile fumes that billow from their armour, willing them forward like coiling tentacles to wreathe targets and guide in the fire of allied war engines.

  • LORD OF VIRULENCE* only. While the bearer is within 3" of one or more friendly DEATH GUARD VEHICLE units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.

Stratagems

Your Turn

Blighted Land

2 CP
Movement

Firing diseased submunitions or belching swarms of daemonic parasites from its hull, this war engine befouls the battlefield as it advances.

When:

End of your Movement phase.

Target:

One DEATH GUARD VEHICLE unit from your army.

Effect:

Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.

Relentless Grind

1 CP
MovementCharge

When the armoured vehicles of the Death Guard advance, they plough through - or straight over- anything that stands in their way.

When:

Your Movement phase or your Charge phase.

Target:

One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.

Effect:

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Drawn to Despair

1 CP
Shooting

Those who languish in misery or cower in terror make themselves easy targets for the Death Guard.

When:

Your Shooting phase.

Target:

One DEATH GUARD unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.

Font of Filth

1 CP
Shooting

As though afflicted with some awful vomiting sickness, this vehicle’s weapons retch an endless stream of fire at the enemy, heaving themselves empty even as it storms into the enemy lines.

When:

Your Shooting phase.

Target:

One DEATH GUARD VEHICLE unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

Opponent's Turn

Eyestinger Storm

1 CP
Command

Swarms of these revolting insects burrow hives into the hulls of Death Guard vehicles. Drawn to sickened prey, they boil forth in buzzing masses and descend on the foe, spreading panic and horror.

When:

Your opponent’s Command phase.

Target:

One DEATH GUARD VEHICLE unit from your army.

Effect:

Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

Stinking Mire

1 CP
Charge

Attempting to counterattack Death Guard can leave foes floundering amidst bubbling filth.

When:

Start of your opponent’s Charge phase.

Target:

One DEATH GUARD VEHICLE unit from your army.

Effect:

Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).