Death Guard
Tallyband Summoners
Detachment Rules
Reverberant Rancidity
Enhancements
Beckoning Blight
20 ptsThis unclean gift infects its host with animaluminescent fungus. Once their spirit is riddled with incorporeal mycelia, it begins to glow. This sickly radiance acts like a guiding lantern to the daemons of Nurgle, who follow its glare into realspace.
- DEATH GUARD* model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".
Fell Harvester
10 ptsThis repugnant daemon weapon extrudes swaying tendrils with lamprey maws to strike at the foe.
- DEATH GUARD* model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.
Entropic Knell
15 ptsEvery booming peal of this cursed bell spreads rot, lesions and buboes across the foes’ bodies, sending them fleeing in terror and disgust.
- GREAT UNCLEAN ONE* only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
Tome of Bounteous Blessings
20 ptsThe slurred and vomit-wet incantations from this malodorous tome bolster Nurgle’s daemons.
- MALIGNANT PLAGUECASTER* only. Each time a PLAGUE LEGIONS unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
Stratagems
eitherPlayer
Persistent Pests
1 CPThere is no simple way to wholly cleanse a Nurgling infestation once it has taken root.
Any phase.
One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.
Clutching Corruption
1 CPThe daemons of Nurgle grasp their victims tightly with rotting talons and coiling tentacles, their clutch as inescapable as entropy itself.
Fight phase.
One DEATH GUARD unit from your army that has not been selected to fight this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll.
Your Turn
All Is Rot
1 CPDeath Guard warriors open fire into foes already embattled by Nurgle’s daemons, knowing that no matter who they hit, all will wither and rot.
Your Shooting phase.
One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units.
Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
Fleshy Avalanche
1 CPThe ephemeral structures of realspace have no power to halt the onset of Nurgle’s Great Unclean Ones; they crumble, rot and burst apart before their unholy bulk.
Your Movement phase or your Charge phase.
One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Avatars of Decay
1 CPCountless diseases blossom in the unreal flesh of Nurgle’s daemon childer, manifestations of his blessings to be spread to all.
Your Shooting phase.
One PLAGUE LEGIONS unit from your army.
Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
Opponent's Turn
Mireslick
1 CPBeneath the tread of Nurgle’s daemons, even ferrocrete or plasteel soon turns to a quagmire of rotting matter, in which their unlucky enemies begin to sink and become trapped.
Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.
One PLAGUE LEGIONS unit from your army that is within Engagement Range of that enemy unit.
Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.