Death Guard
Death Lord’s Chosen
Detachment Rules
Deadly Vectors
Enhancements
Face of Death
10 ptsSo grotesque and monstrous is this champion’s aspect that it fills the enemy with unreasoning dread simply to look upon him.
- TERMINATOR* model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.
Vile Vigour
15 ptsA fanatical worshipper of Nurgle and a talented orator, this champion can infect their followers with the urgent need to forge into battle and spread the Plague God’s blessings to all.
- TERMINATOR* model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.
Warprot Talisman
30 ptsBy invoking the power of this ancient talisman, the bearer can rot a sagging rent in reality and step through the Warp to burst forth elsewhere amidst a gushing sluice of foul fluids.
- TERMINATOR* model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Helm of The Fly King
20 ptsThis armoured helm was crafted by the Daemon Prince Vermifulgus the Pestilent and carries his squirming enchantments. It manifests its wearer’s will as roaring swarms of plump flies that whirl about their creator like an occluding shroud or descend on the foe to blind eyes, clog sensors and spread revolted panic.
- TERMINATOR* model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
Stratagems
eitherPlayer
Blooming Pestilence
1 CPDeath Guard warriors know to chant the sevenfold prayers to unleash Nurgle’s bounty on the foe.
Start of any phase.
One TERMINATOR unit from your army.
Until the end of the phase, add 3" to the Contagion Range of models in your unit.
Grim Reapers
1 CPSwollen with bitter arrogance, these warriors carve a path through their perceived lessers and leave them as worm food.
Fight phase.
One TERMINATOR unit from your army that has not been selected to fight this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
Undying Spite
1 CPDriven by bitterness and the putrid vitality of Nurgle’s gifts, these warriors fight on for several moments, even after death.
Fight phase, just after an enemy unit has selected its targets.
One TERMINATOR unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Your Turn
Signal Pox
1 CPGuided in by rasping jets of fumes sent up by this Lord of Virulence, plague-ridden artillery fire and airbursting spore-shells saturate the target zone.
Your Command phase.
One LORD OF VIRULENCE model from your army.
Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
Mortarion’s Teachings
1 CPExemplifying the Daemon Primarch’s doctrines on versatile heavy infantry tactics, these warriors position themselves and let fly.
Your Shooting phase.
One TERMINATOR unit from your army that has not been selected to shoot this phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
Sickening Impact
1 CPEmploying their crushing bulk and contagious gifts, these Terminators slam into their victims and grind them into putrefying mulch.
Your Charge phase, just after a TERMINATOR unit from your army ends a Charge move.
That TERMINATOR unit.
Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).