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Death Guard

Contagion Engines

1 CP

Detachment Rules

Warped and Rusted Animus

Enhancements

Parasitic Woe‑reaper (Upgrade)

15 pts

The diseased suffering inflicted by this war machine establishes an empyric barb in its victims through which it feasts, its bloated form pulsing with new growth after every attack.

Contagion Engine unit only. When this unit has fought, one model in this unit heals D3 wounds.

Lancet of the Worldsore (Upgrade)

15 pts

Proximity to this infected mass destabilises reality, with even fortress walls bubbling and rupturing in its presence until a bubo‑riddled sore forms, which it pierces like a monstrous, rusted lancet.

Friendly Helbrute/Myphitic Blight‑Hauler unit only. This unit has Mobile.

Stratagems

Your Turn

Bloodrust Deluge

1 CP
Shooting

Warp‑tainted saturation oozes through this aggressive vehicle, leeching into its weapons, which spit the infection into foes at a distance.

When:

Your Shooting phase, when a friendly Contagion Engine unit is selected to shoot.

Target:

That Contagion Engine unit.

Effect:

Select one visible enemy unit. That enemy unit is Afflicted until your unit has attacked.

eitherPlayer

Fresh Vectors

1 CP
ShootingFight

As if drawn to flesh and matter yet to be blessed by corruption, infected weapons unerringly find their mark.

When:

Your Shooting phase or the Fight phase, when a friendly Contagion Engine unit is selected to attack.

Target:

That Contagion Engine unit.

Effect:

Your unit’s attacks can re‑roll wound rolls of 1.

Opponent's Turn

Soulrot Flux

1 CP
Movement

As courage crumbles in the face of mechanised abhorrence, then does the bloom of soulrot find purchase to spread its cyclic infection.

When:

Your opponent’s Movement phase, when an enemy unit is selected to make a fall‑back move, if that enemy unit is engaged with a friendly Contagion Engine unit.

Target:

That Contagion Engine unit.

Effect:

When an enemy unit engaged with your unit is selected to make a fall‑back move, roll one D6:

  • On a 1, that enemy unit suffers 1 mortal wound.
  • On a 2‑5, that enemy unit suffers D3 mortal wounds.
  • On a 6, that enemy unit suffers 3 mortal wounds.