Death Guard
Virulent Vectorium
Detachment Rules
Worldblight
Enhancements
Daemon Weapon of Nurgle
10 ptsBe it the Seeping Blade, the Talon of Befoulment or even the dreaded Axe of Putrescence, this weapon contains a malevolent daemonic entity whose mere touch rots and sickens the foe.
- DEATH GUARD* model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Furnace of Plagues
25 ptsThis champion’s body blazes with fever as a cornucopia of supernatural diseases churn and roil within. Mere proximity to them is enough to trigger an infectious outbreak of daemonic viruses.
- DEATH GUARD* model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.
Arch Contaminator
25 ptsThe unfettered energies of Nurgle’s realm gush from the Warp like foulness from a punctured boil, earthing themselves in the fabric of realspace through this champion’s repulsive body.
- DEATH GUARD* model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.
Revolting Regeneration
30 ptsThe more wounds blasted and gouged into this champion’s flesh, the more clotted matter, squirming vermin and gangrenous slime spurt forth to coagulate and seal the most grievous hurts.
- DEATH GUARD* model only. The bearer has the Feel No Pain 5+ ability.
Stratagems
eitherPlayer
Putrid Detonation
1 CPBloated with putrefaction and swilling with infectious poisons, the demise of this hulking entity is as revolting as it is explosively hazardous.
Any phase.
One DEATH GUARD VEHICLE or DEATH GUARD MONSTER model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.
Disgustingly Resilient
2 CPThose favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Your Turn
Plaguesurge
2 CPThe foul miasma around the Death Guard swells and thickens, boiling outward like putrid smog.
Your Command phase.
Your DEATH GUARD WARLORD that is on the battlefield.
Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
Leechspore Eruption
1 CPBillowing from this warrior’s wounds come clouds of parasitic spores that settle on the foe and drain their vitality, stealing it for the one who spawned them.
Your Command phase.
One DEATH GUARD model your army that has lost one or more wounds.
Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
Overwhelming Generosity
1 CPUnholy filth gushes from Nurgle’s faithful into their guns until the armaments threaten to burst like bloated corpses.
Start of your Shooting phase.
One DEATH GUARD CHARACTER unit from your army.
Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
Creeping Blight
1 CPThose in the grip of Nurgle’s unholy plagues become weaker by the moment, barely able to lift their weapons, let alone defend themselves from the attacking Death Guard.
Your Shooting phase.
One DEATH GUARD INFANTRY unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.