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Grey Knights

Wherever daemons break through the veil of reality, wherever the powers of the warp manifest in the form of malefic entities or abhorrent possessions, there strike the Grey Knights. Silver- clad psychic templars from the moon of Titan, these selfless warriors risk all to hold back the threat of Humanity’s eternal damnation.

Army Rules

Gate of Infinity

If your Army Faction is GREY KNIGHTS, at the end of your opponent’s Fight phase, you can select a number of units (see below) from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), provided every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Lore

Few can command the powers of the Warp with anything like the skill and control of the Grey Knights. So masterful is their sorcery that they can conjure glowing empyric gateways to step in and out of reality. In this way, they swiftly outflank their foes and redeploy their forces to counter threats, kept safe during their split-second Warp travel by the intricate wards worked into their wargear.

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

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