Grey Knights
Brotherhood Strike
Detachment Rules
Fury of Titan
Enhancements
Banishing Wave (Psychic)
20 ptsThis warrior mystic harnesses the empyric overspill of teleport flares and Warp gates, channelling them into shock waves of purifying flame.
- GREY KNIGHTS* model only. Each time the bearer’s unit is set up using the Deep Strike ability, roll one D6 for each enemy unit within 12" of the bearer: on a 2-5, that unit suffers 1 mortal wound; on a 6, that unit suffers D3 mortal wounds.
Blinding Aura
10 ptsA coruscating curtain of sorcerous energies surrounds this battle-brother, its radiance too fierce for any but the most strong-willed to look upon.
- GREY KNIGHTS* model only. Each time the bearer’s unit is set up using the Deep Strike ability, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Purity of Purpose
15 ptsThis warriors single-minded devotion to duty is exemplary, driving them into the fiercest fires of battle with no thought of hesitation.
- GREY KNIGHTS* model only. Each time the bearer’s unit is set up using the Deep Strike ability, until the end of the turn, you can re-roll Charge rolls made for the bearer’s unit.
Tome of Forbidden Ways
25 ptsDrawn from the Chambers of Purity under special dispensation, this ancient book reveals sorcerous paths that none but the bravest and most mighty dare walk.
- GREY KNIGHTS* model only. While the bearer is on the battlefield or in Strategic Reserves, add 1 to the number of units from your army that you can select for the Gate of Infinity rule.
Stratagems
eitherPlayer
Truesilver Channelling
2 CPChanting words of abjuration, the Grey Knights pour their psychic might into their weapons until they burn with a sorcerous flame.
Fight phase.
One GREY KNIGHTS INFANTRY unit from your army that has not been selected to fight this phase.
Until the end of the phase, Psychic weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability,
Your Turn
Combat Manifestation
1 CPExtensive training helps these battle-brothers to burst from the Warp recklessly close to their foes without the risk of catastrophic recorporeation.
Your Movement phase.
One GREY KNIGHTS unit from your army that is arriving using the Deep Strike ability this phase.
Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.
Purgation Pattern
1 CPEmploying an overlapping fire pattern coupled with destructive cantrips, the Grey Knights fill the target zone with an inescapable hail of death.
Your Shooting phase.
One GREY KNIGHTS unit from your army that was set up using the Deep Strike ability this turn and has not been selected to shoot this phase.
Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
Opponent's Turn
Duty Unending
1 CPThere are always more threats than the templars of Titan can attend to at once, They must strike swiftly before redeploying to the following critical combat.
Your opponent’s Movement phase, just after an enemy unit within Engagement Range of one or more GREY KNIGHTS units from your army Falls Back.
One of those GREY KNIGHTS units that is not within Engagement Range of one or more enemy units.
If your unit has the Deep Strike ability, it can be placed into Strategic Reserves.
Shining Veil
1 CPChanting words of sorcerous concealment, the Grey Knights gather a blinding psychic shroud around themselves through which no foe can see.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One GREY KNIGHTS unit that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, your unit has the Stealth ability.
Expeditious Exit
2 CPPragmatists well aware of their irreplaceable value, the warriors of Titan will not spend themselves needlessly in losing battles.
End of your opponent’s Fight phase.
One GREY KNIGHTS PSYKER INFANTRY unit from your army.
If every model in your unit has the Deep Strike ability, remove your unit from the battlefield and place it into Strategic Reserves.
- Designer’s Note:* This Stratagem allows you to remove a unit in addition to those removed using the Gate of Infinity rule, and it allows you to remove a unit within Engagement Range of one or more enemy units.