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Heretic Astartes

Creations of Bile

3 CP

Detachment Rules

Experimental Augmentations

Enhancements

Surgical Precision

10 pts

A student of Fabius Bile’s dread craft, this champion of Chaos wields their weapons with the same precision a master chirurgeon would wield a scalpel.

  • HERETIC ASTARTES* model (excluding DAMNED models) only. The bearer’s melee weapons have the [PRECISION] ability.

Living Carapace

15 pts

With a thought, the wearer can compel this bioarmour to thicken, further increasing their formidable resistance.

  • CHAOS LORD* model only. Add 1 to the bearer’s Wounds characteristic and the bearer has the Feel No Pain 5+ ability.

Helm of All-Seeing

25 pts

This baroque helm sports numerous additional sensors, requiring various disfiguring organ augmentations to process the information.

  • HERETIC ASTARTES INFANTRY* model (excluding DAMNED models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.

Prime Test Subject

35 pts

Only the strongest will survive the rampant cell transformations associated with Bile’s mysterious bioalchemy.

  • HERETIC ASTARTES INFANTRY* model (excluding DAMNED models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re‑roll the Hit roll.

Stratagems

eitherPlayer

Monstrous Visages

1 CP
ShootingFight

Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang‑stuffed jaws or myriad other grotesqueries, they are hideous to behold.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One HERETIC ASTARTES INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Masters Are Watching

1 CP
Fight

Feeling the expectant gaze of Bile’s greatest creations from across the battlefield, transhuman and mortal warriors strive slavishly to impress.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One HERETIC ASTARTES INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, subtracting 1 from the result if it is a DAMNED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Specimens For The Spider

2 CP
Fight

The Clonefather’s agents are always searching for new test subjects. They strive to harvest the bodies of great leaders and champions, dragging them from battle and leaving the remaining foes utterly demoralised.

When:

Fight phase.

Target:

One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a melee attack that targets a CHARACTER unit, you can re‑roll the Wound roll. After your unit has fought, if one or more enemy CHARACTER models were destroyed as a result of those attacks, select one enemy unit within 6" of your unit. That enemy unit must take a Battle‑shock test. If the enemy WARLORD was destroyed as a result of those attacks, each enemy unit within 6" of your unit must take a Battle‑shock test instead.

Your Turn

Delayed Mutations

2 CP
Command

Fabius Bile’s experiments are notoriously unstable. In the heat of battle, new mutations may burst forth in explosions of gristle and oozing gore, many of which are as lethal to the subject as they are to the enemy.

When:

Your Command phase.

Target:

One HERETIC ASTARTES INFANTRY unit (excluding DAMNED units) from your army.

Effect:

Your unit suffers D3 mortal wounds. Then select one augmentation (see Experimental Augmentations). Until the start of your next Command phase, models in your unit have the selected augmentation in addition to any other augmentations they have.

Diabolic Regeneration

1 CP
Command

Not even death can lay the most vile of Bile’s creations low.

When:

Your Command phase.

Target:

One HERETIC ASTARTES INFANTRY unit (excluding DAMNED units) from your army.

Effect:

One destroyed model (excluding CHARACTER models) is returned to your unit. If your unit is a BATTLELINE unit, D3 destroyed models (excluding CHARACTER models) are returned to your unit instead.

Autostimulants

1 CP
Charge

Arrays of subdermal vials inject autostimulants and biocatalysts into the warriors’ enhanced muscles, invigorating them for incredible feats of exertion.

When:

Start of your Charge phase.

Target:

One HERETIC ASTARTES INFANTRY unit from your army.

Effect:

Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.