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Heretic Astartes

They are Humanity’s fallen heroes and the Imperium’s scourge, who have sold their souls for the promise of power gifted by the Dark Gods. They are the Heretic Astartes – the Chaos Space Marines – and are amongst Mankind’s very greatest foes. From the Eye of Terror, the Maelstrom, the Great Rift and a thousand other infernal strongholds they strike at the realm they once swore to defend, driven by hate, bitterness and bloodlust.

Army Rules

Cults of the Dark Gods

If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES:

  • KHORNE BERZERKERS (see World Eaters)
  • RUBRIC MARINES (see Thousand Sons)
  • PLAGUE MARINES (see Death Guard)
  • NOISE MARINES (see Emperor’s Children)

The combined points value of such units you can include in your army depends on the battle size, as follows:

  • Incursion: Up to 250 pts
  • Strike Force: Up to 500 pts
  • Onslaught: Up to 750 pts

Lore

Some traitors have given themselves entirely to the service of the Dark Gods, and they are so lost to damnation that they barely resemble the warriors they once were.

Dark Pacts

Lore

Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.

If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:

  • [LETHAL HITS]
  • [SUSTAINED HITS 1]

Detachments