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Heretic Astartes

Pactbound Zealots

3 CP

Detachment Rules

Marks of Chaos

Enhancements

Talisman of Burning Blood

15 pts

This crimson gem radiates malice, granting its bearer but a sliver of Khorne’s boundless fury.

  • HERETIC ASTARTES KHORNE* model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3: until the end of the phase, add the result to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

Eye of Tzeentch

15 pts

No secret is safe from Tzeentch’s searching gaze. To those who bear his favour, priceless knowledge may be revealed.

  • HERETIC ASTARTES TZEENTCH* model only. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.

Orbs of Unlife

15 pts

Nurgles malignance fortifies his chosen and bestows upon them the gift of terrible contagion.

  • HERETIC ASTARTES NURGLE* model only. At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.

Intoxicating Elixir

15 pts

This concoction fortifies the imbiber and causes them to emit a stultifying perfume that enthrals the foe.

  • HERETIC ASTARTES SLAANESH* model only. The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Stratagems

eitherPlayer

Eye of the Gods

1 CP
Fight

The eyes of the Dark Gods fall upon those who slaughter in their name.

When:

Fight phase, just after a HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED, DAEMON AND EPIC HERO units) destroys an enemy unit.

Target:

One HERETIC ASTARTES CHARACTER model in that unit.

Effect:

Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that Character model, and add 1 to the Attacks, Strength and Damage characteristics of that CHARACTER models melee weapons.

Eternal Hate

1 CP
Fight

The Blood God’s thirst can never be slaked.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a KHORNE unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Profane Zeal

1 CP
ShootingFight

Those Heretic Astartes sworn to the service of the Dark Gods display zeal through violence.

When:

Your Shooting phase or the Fight phase.

Target:

One HERETIC ASTARTES CHAOS UNDIVIDED unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.

Your Turn

Skinshift

1 CP
Command

Those who offer praise to the God of Change may gain the benefits of his mutagenic powers.

When:

Your Command phase.

Target:

One HERETIC ASTARTES unit from your army.

Effect:

One model in your unit regains up to 3 lost wounds. In addition, if your unit is a TZEENTCH unit below its Starting Strength, one destroyed model (excluding CHARACTER models) is returned to your unit with its full wounds remaining.

Torpefying Refrain

1 CP
Movement

As these warriors traverse the battlefield, an unnatural symphony of hypnotic music accompanies their every move, stupefying their enemies.

When:

Your Movement phase.

Target:

One HERETIC ASTARTES unit from your army.

Effect:

Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a SLAANESH unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

Opponent's Turn

Festering Miasma

1 CP
Shooting

A roiling storm of warp energy obscures the Heretic Astartes, leaving their foes shooting at indistinct shadows.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a NURGLE unit, it can only be selected as the target of a ranged attack if the attacking model is within 18".