Back to Heretic Astartes

Heretic Astartes

Cult of the Arkifane

2 CP

Detachment Rules

Soul Forge Boons

Enhancements

Wyredjinn

25 pts

A repulsive daemon imp of Vashtorr, this incorporeal data‑familiar flits through vox‑channels and sensor suites, stealing data for its master.

  • HERETIC ASTARTES* model only (excluding DAMNED models). At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.

Cybinfernal Font

20 pts

This warp‑forged augmetic channels daemonic energies through its bearer and into those they lead, spawning biomechanoid mutation and supernatural resilience.

  • HERETIC ASTARTES* model only (excluding DAMNED models). Models in the bearer’s unit have the SOUL FORGE keyword.

Mark of the Soul Forges

20 pts

This burning rune attests to the – perhaps unwise – pact its bearer has struck with the Arkifane in return for enhanced martial might and lethality.

  • HERETIC ASTARTES* model only (excluding DAMNED models). Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Crown of Worms

15 pts

This parasitic helm bestows the ability to conjure daemonic nematodes akin to those manifested by the Arkifane himself. These burrowing entities can reknit faltering war machines or gnaw upon such vehicles’ sanity at the wearer’s command.

WARPSMITH model only. Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities

Stratagems

eitherPlayer

Touch of the Arkifane

1 CP
CommandMovementShootingChargeFight

The blessings of Vashtorr flow through these warriors’ weapons, infusing them with power and mutating them into still‑deadlier forms.

When:

Any phase.

Target:

One HERETIC ASTARTES unit from your army (excluding DAMNED units) that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, if your unit is selected to make a Dark Pact, you can select both abilities for that unit’s weapons to gain.

Balefire Boon

1 CP
ShootingFight

Channelling the infernal flames of the soul forges, this unit tears through its victims with blows and blasts that melt the toughest armour.

When:

Your Shooting phase or the Fight phase.

Target:

One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.

Soul-Tally Offerings

2 CP
ShootingFight

Offering up so great a sacrificial victim will surely win favour with the Arkifane, or go some way toward settling the looming debts already incurred to him.

When:

Your Shooting phase or the Fight phase.

Target:

One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.

Your Turn

Biomechanoid Regeneration

1 CP
Command

Metal and muscle, wire and sinew flow together, reknitting battle damage with sparking clots of repulsive mutant growth.

When:

Your Command phase.

Target:

One HERETIC ASTARTES unit from your army (excluding DAMNED units).

Effect:

One model in your unit regains up to D3 lost wounds. If your unit has the SOUL FORGE keyword, one model in your unit regains up to 3 lost wounds instead.

Forge-Fire Surge

1 CP
Movement

Warp‑tainted motive force and empyric plasma flows through engine and living entity alike, driving them on even as it scours them from within. 

When:

Your Movement phase, just after a HERETIC ASTARTES unit from your army Advances.

Target:

That HERETIC ASTARTES unit.

Effect:

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the SOUL FORGE keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.

Opponent's Turn

Unholy Fortitude

1 CP
Shooting

Responding swiftly to incoming fire, the bound entity within this daemon engine raises arcane wards to soak up the foe’s fury.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One SOUL FORGE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, add 1 to the Toughness characteristic of models in your unit.