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Heretic Astartes

Renegade Warband

2 CP

Detachment Rules

Slaves to None

Enhancements

Weaponised Hatred

35 pts

This champion’s bitterness has been tempered like a blade, and is wielded with the brutal efficacy to match.

  • HERETIC ASTARTES* model only. Once per battle round, after your Vendetta target is destroyed, if the bearer is on the battlefield, you can select one enemy unit visible to the bearer. That enemy unit becomes your Vendetta target until you select a new one.

Eyes of the Hunter

15 pts

Immersion within the mutagenic energies of the Warp has wrought changes upon this warrior’s eyes. Slit pupils and warp sight enable them to pick out their targets with unerring accuracy.

  • HERETIC ASTARTES* model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.

Fratricidal Trophies

5 pts

The trophy racks of this warrior’s Terminator armour bear the skulls of former battle‑brothers slain by his own hand. The warriors that fight at his side strive their hardest to avoid sharing the fate of their former comrades.

  • HERETIC ASTARTES TERMINATOR* model only. In a turn in which the bearer’s unit chose to Default to Doctrine, until the end of the turn, each time a model in this unit makes an attack, you can re‑roll the Hit roll.

Empyric Symbiote

15 pts

This champion of ruin has been bonded with a warp‑spawned symbiote. This malefic companion’s predatory senses sense the quickest route to the enemy.

  • HERETIC ASTARTES* model only. Add 1 to Advance and Charge rolls made for the bearer’s unit.

Stratagems

eitherPlayer

Never Outgunned

1 CP
ShootingFight

Centuries of combined combat experience enable these Renegade killers to eliminate any target, bringing down resilient foes by targeting weak points or reducing hordes of enemy infantry to bloody mist with rapid volleys.

When:

Your Shooting phase or the Fight phase.

Target:

One HERETIC ASTARTES unit from your army that has just been selected to shoot or fight.

Effect:

Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability.

Vengeful Destruction

1 CP
ShootingFight

Hatred is a powerful motivator. Those who cross Renegade Space Marines rarely live long enough to regret their actions.

When:

Your Shooting phase or the Fight phase.

Target:

One HERETIC ASTARTES INFANTRY (excluding DAMNED units) or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time your unit makes an attack that targets your Vendetta target, add 1 to the Wound roll.

Undying Hatred

1 CP
Fight

Freed from the Emperor’s yoke, these warriors are motivated only by bitter hatred, channelling their ire into every brutal strike: even their final one.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Your Turn

Renegade Claim

1 CP
Movement

Renegades do not relinquish their prizes easily.

When:

Your Movement phase

Target:

One HERETIC ASTARTES unit from your army within range of an objective marker you control.

Effect:

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Corrupted Munitions

1 CP
Shooting

Without traditional methods of resupply and rearmament, Renegades must plunder or barter for their ammunition. Whether seized from the holds of captive vessels or acquired from daemonic arms dealers or xenos black marketeers, these munitions are horrifically effective.

When:

Your Shooting phase

Target:

One HERETIC ASTARTES unit in your army that has just been selected to shoot.

Effect:

Until the end of the phase, each time a model in this unit makes a ranged attack, improve the Armour Penetration of that attack by 1.

Opponent's Turn

Reavers’ Reaction

1 CP
Shooting

Reacting to incoming fire, traitorous infantry adjust their battle plan without breaking stride, moving to take cover or closing in upon their assailants with vengeance in mind.

When:

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:

One HERETIC ASTARTES unit (excluding MONSTERS and VEHICLES) from your army that was hit by one or more of those attacks.

Effect:

Your unit can make a Normal move of up to D6".