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Necrons

Canoptek Court

3 CP

Detachment Rules

Power Matrix

Enhancements

Dimensional Sanctum

20 pts

This Cryptek has had a personal dimensional pocket reality crafted for them, from which they can emerge into battle at will.

  • CRYPTEK* model only. Models in the bearer’s unit have the Infiltrators ability.

Hyperphasic Fulcrum

15 pts

With this small orb, its surface shimmering in fractal hues and shifting in multidimensional facets, a Cryptek can bypass the ancient security protocols placed upon the area’s dormant machineries. Esoteric data and unusual strands of energy can be accessed, the orb acting as a skeleton key to greater power.

  • CRYPTEK* model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.

Autodivinator

15 pts

This cryptogeometric puzzle box harbours a chronoscarab. The tiny construct creeps forward in time along temporal webs before hauling back a captured net of future moments. Its master can scry these wriggling futures to predict their foe’s strategies, using the knowledge to develop new counter-tactics to ambush the attackers.

  • CRYPTEK* model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP

Metalodermal Tesla Weave

10 pts

This microsilicate weave generates a cyclical electrostatic overload that, providing its user triggers it in time, sends arcing lightning leaping out to roast onrushing attackers.

  • CRYPTEK* model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Stratagems

eitherPlayer

Curse of the Cryptek

1 CP
ShootingFight

Vindictive Crypteks often hardwire vengeance subprotocols into the ancient cores of their unliving servants, by which a last act of reprisal is assured.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target:

One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

Effect:

Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.

Cynosure of Eradication

2 CP
ShootingFight

Only the foolish tread where a Cryptek has set their sights, for these arcane scientists will suffer no threat to their works.

When:

The start of your Shooting phase or the start of the Fight phase.

Target:

One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

Effect:

Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.

Your Turn

Solar Pulse

1 CP
Shooting

By remotely accessing a hidden engine’s most illuminating protocols, a Cryptek can release the awesome power of a caged solar flare.

When:

Start of your Shooting phase.

Target:

One CRYPTEK model from your army.

Effect:

Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the [IGNORES COVER] ability while targeting units within range of that objective marker.

Opponent's Turn

Reactive Subroutines

1 CP
Movement

Canoptek constructs spent the long Great Sleep in watchful vigilance. Triggering a surge of power, they are capable of responsive manoeuvres to outwit the swiftest of attackers.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One CANOPTEK unit from your army that is within 8" of that enemy unit.

Effect:

Your unit can make a Normal move of up to 6".

Countertemporal Shift

1 CP
Shooting

With a twist to the fabric of time, a bubble of another moment enshrouds these constructs. Strange emissions from long-dead elder stars or utter darkness from a nighttime far in the future occludes them from their master’s foes.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Suboptimal Facade

1 CP
Charge

Canoptek constructs use sophisticated metalogic to craft sinister ambushes. Luring the foe in by appearing at suboptimal operation, a surge of reanimation protocols suddenly swells their numbers.

When:

Your opponent’s Charge phase, just after an enemy unit has declared a charge.

Target:

One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

Effect:

Your unit’s Reanimation Protocols activate.