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Necrons

Pantheon of Woe

2 CP

Detachment Rules

Cosmic Distortion

Enhancements

Singularity Matrix

45 pts

This eldritch device fetters and directs the Deceiver’s powers within a vortex that devours lesser wits entirely.

  • C’TAN SHARD OF THE DECEIVER* model only. This model has the following ability:
  • *Lord of Deceit (Aura)**: Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

Quantum Goad

45 pts

The energies of this binding latch onto enemy targets and shunt the shard into alignment with them.

  • C'TAN SHARD OF THE NIGHTBRINGER* model only. This model is eligible to declare a charge in a turn in which it Advanced.

Animus Damper

35 pts

This device bleeds off the Void Dragon shard’s energies and earths them violently through nearby machines.

  • C'TAN SHARD OF THE VOIDDRAGON* model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy Vehicle unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

Reletavistic Tether

40 pts

This binding uses atomic resonance magnetism to compel the shard into the midst of the foe.

  • TRANSCENDENT C'TAN* model only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

Stratagems

eitherPlayer

Disharmonisation Cascade

1 CP
CommandMovementShootingChargeFight

Tear one shard suddenly from the complex web of atomic resonances and its severing triggers a violent energistic dissonance blast.

When:

Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its Deadly Demise roll.

Target:

That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect:

Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.

Molecular Erosion

1 CP
Command

Those without the will to hold themselves together start to physically tatter apart in a molecular haze in the presence of so many god shards.

When:

Command phase.

Target:

One NECRONS MONSTER unit from your army.

Effect:

Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle‑shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.

Restrictions:

You can only use this Stratagem once per battle round.

Mass Transmogrification

1 CP
ShootingFight

The power of the C’tan rips the foe’s greatest assets apart and forcibly reknits nearby Necron soldiery using the stolen corporeal matter.

When:

Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.

Target:

One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.

Effect:

If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.

Restrictions:

You can only use this Stratagem once per turn.

Entrophasic Aura Targeting

1 CP
ShootingFight

Necrons’ android senses can target the foe by reading the exotic radiation signatures wreathed about them by the C’tan shards onslaught.

When:

Your Shooting phase or the Fight phase.

Target:

One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.

Chronodistortion

1 CP
Fight

With the battlefield shuddering in and out of sync with time and space, slain Necrons still strike at their enemies through cracks in temporal causality.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Opponent's Turn

Phase Melding

1 CP
Movement

The very stuff of reality flows together at an atomic level, and the foe find to their horror that they are literally – and gruesomely – rooted to the spot.

When:

Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

Target:

One NECRONS unit from your army that is within Engagement Range of that enemy unit

Effect:

When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.