T’au Empire
Kauyon
Detachment Rules
Patient Hunter
Enhancements
Exemplar of the Kauyon
20 ptsLong meditation upon the tenets of the Patient Hunter has seen this warrior master the application of the cunning ambush, much to the dismay of their prey.
- T’AU EMPIRE* model only (excluding KROOT SHAPER models). While the bearer is leading a unit, the Patient Hunter Detachment rule applies to that unit from the second battle round onwards instead of from the third.
Precision of the Patient Hunter
15 ptsThis warrior prowls the battlefield like a high-tech predator, assessing their quarry before they strike. When they launch their assault, every shot is perfectly aimed to do the greatest harm.
- T’AU EMPIRE* model only. Each time the bearer makes a ranged attack, add 1 to the Hit roll. From the third battle round onwards, add 1 to the Wound roll as well.
Solid-image Projection Unit
20 ptsThis holowave-emitter drone projects beams of so-called heavy light, forming convincing illusory images while simultaneously masking the true locations of its allies with advanced refraction fields.
- T’AU EMPIRE* model only. After both players have deployed their armies, select up to three T’AU EMPIRE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Through Unity, Devastation
30 ptsUnder their calm tutelage of this leader, warriors of the Fire caste maximise every shot they fire, creating a blizzard of deadly energy.
- T’AU EMPIRE* model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [LETHAL HITS] ability while targeting their Spotted unit.
Stratagems
Your Turn
A Tempting Trap
1 CPKauyon teaches that many things can be used to bait a trap, luring the foe into position.
Your Shooting phase.
One T’AU EMPIRE unit from your army that has not been selected to shoot this phase. The first time you use this Stratagem, you must also select one objective marker that is not in your opponent’s deployment zone; until the end of the battle, this becomes your Trap objective marker.
Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Trap objective marker, add 1 to the Wound roll.
You cannot use this Stratagem during the first or second battle rounds.
Point-blank Ambush
1 CPDevastating firepower need not be applied from afar, especially when striking an unsuspecting foe.
Your Shooting phase.
One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 9", improve the Armour Penetration characteristic of that attack by 1.
You cannot use this Stratagem during the first or second battle rounds.
Coordinate to Engage
1 CPT’au Hunter Cadres work in close coordination to destroy the most dangerous enemy targets.
Your Shooting phase.
One T’AU EMPIRE unit from your army that has just been selected as an Observer unit (see For the Greater Good).
Until the end of the phase, each time a model in your unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if your unit has the Markerlight keyword, that attack has the [IGNORES COVER] ability.
Opponent's Turn
Combat Embarkation
1 CPThose who act as the lure in the Kauyon must be ready to make a hasty withdrawal once the enemy closes into range.
Your opponent’s Charge phase, just after an enemy unit has declared a charge.
One T’AU EMPIRE INFANTRY unit from your army that was selected as one of the targets of that charge, and one friendly TRANSPORT.
Your unit embarks within that TRANSPORT.
Every model in your INFANTRY unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.
Photon Grenades
1 CPHurling a volley of photon grenades, the T’au leave their enemies dazzled and disorientated.
Your opponent's charge phase, just after an enemy unit has selected its charge target.
One T’AU EMPIRE GRENADES unit from your army that was selected as one of the targets of that charge.
That enemy unit must immediately take a Battle-shock test, and until the end of the phase, subtract 2 from Charge rolls made for that enemy unit.
You cannot target a unit that is within Engagement Range of one or more enemy units.
Wall of Mirrors
1 CPT’au Stealth Cadres utilise obfuscation fields and wide-band refraction beams to mask their advance.
End of your opponent’s Fight phase.
One STEALTH, GHOSTKEEL or COMMANDER SHADOWSUN unit from your army.
Remove your unit from the battlefield and place it into Strategic Reserves.
You cannot target a unit that is within Engagement Range of one or more enemy units.